1 thought on “Ashes of Creation Freeholds and player housing systems”
Here is the part that content creators do not tell you: [ If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[14] – Steven Sharif ] Oh wait!! A Freehold is going to be a "Monumental Grind" !!! – Sigh – When in doubt, READ THE WIKI.
Here is the part that content creators do not tell you: [ If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[14] – Steven Sharif ] Oh wait!! A Freehold is going to be a "Monumental Grind" !!! – Sigh – When in doubt, READ THE WIKI.