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Glorious Ashes Community! Today we shared some very EARLY looks at our siege gameplay that is actively being tested and worked on in the Alpha One Preview testing! There are still a lot of bugs, but hoping you enjoy watching the progress! Leave your thoughts below! **Ignore the control point spam, that was a bug and will be fixed **
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My friends, I hope you enjoy this early look at the siege system we are still actively working on for Alpha One! These will run 4 times per day during the month long test, and will provide us valuable density metrics to further improve our performance and eventually get us to 500 player sieges! *Ignore the control point spam, that was a bug and will be fixed <3*
I hope this is like dark age of Camelot and realm rank exists
Damn…
more items with physics cloaks etc, gold set from previous videos looks(bad) more like someone painted skin
Great AOC Steve! Come on ladies and Gentelmans lets work harder for the realse Day 🙂 I wont to play 🙂
Of all the games I saw, this one showed me what literal war is. It would be more awesome if the participants apply some tactics and scheming on the battle. Definitely looking forward to your alpha even tho I'm from SEA 😀
31:30 This game really need CC BREAK / CC IMMUNITY like ESO.
welcome to 10 fps. no thanks.
I'm loving the graphics, the art style and the quality of the animations and spell effects.
Starting to look pretty darn good
eh, feels like ESO castle siege, in fact its almost the same, i enjoy cyrodiil castle siege tho, so i for sure will enjoy this
Ngl the more time it passes and the more updates we get from the dev team, I can't help but feel that the game's looking a lot less like "Ashes of COPIUM". Still keeping my expectations not too high, keep it up Intrepid Studios! 🙂
Great work. Game is really shaping up, one of the few shining lights for the future of the genre.
Hype stream
Amazing test. This pvp already performs better than eso in its current state.
Player collision with players? Yikes
I'm not big on large scale spam fest pvp… guess my backing dollars continue to not feed an mmo like I was sold. Ah well. Lots of great board games coming to look forward to.
Looks amazing. Can really see all the work that has happened since last month.
Enemy nameplates need work, it’s very hard to distinguish between allies and foes. Remember, if it’s red, it’s dead!
Wow! Looks amazing 🙂 Just wanna echo what others are noticing with the combat not looking like it has weight behind it and is very floaty. Also wanted to add that the CC abilities looked somewhat overpowered and I would hope to see them get toned back a bit possibly, but I don't really know if they are actually that powerful from watching this but it did look like getting cc-locked was very easy and that's never fun :/
Keeping my eyes on these Dragon
I understand it will be released in 2035? Greetings from Star Citizen ;))
I love it so much:-)
Next wednesday i want play in the siege zone.
Greets from Berlin City
16:53 @Asmongold TV lol
Привет из России. Очень интересно игра. Надеюсь на русский язык на старте игры.)
I think it would be better if the players didn't put their weapons away after stop fighting. It just look better with the weapons out all the time IMO 😃
I would suggest to have the same thing as warhammer online has.Turn on the character collision only in combat, limit the aoe spells stacking and have couple sec cc immunities, after you have been affected by such a skill.
I wonder when the bald man himself will see this
woah near the end it started to look pretty good, I love that PVP against the raid boss lol
Is this why the lead dev left rofl
500$ for this garbage ahaha
Combat just needs a lot of work. Very clunky. Need less elaborate spell effects and more weight/substance to actions.
It's like they're going for a GW2 combat with the action/tab target. Which is great but yeah, not there yet. Also seems a tad too fast?
I believe in Steven though. All the way.
i really have high hopes for this game
it’s looking better and better! i know the combat animations are still a work-in-progress, but i think it would be cool to see the character’s weight to kinda lean with them when moving laterally. of course it’s important not to overdo it so it’s clunky, but i think it would be neat (:
Awesome!
25:16 idk if that was a glitch or not but the guy standing on the mount while the battle is about to be taken place looks pretty badass.
Control point announcements and other announcements on the screen are too intrusive.
Why does everyone look like a knight? It is very difficult to distinguish between classes. It's like everyone uses the same outfit and weapon.
Also, are there classes like assassin and archer?
its a mix of eso battleground and archage castle siege, this is fckin wonderful. is castle siege a weekly event? and how you get picked for the raid as defender or attacker? is there like a hero system where the hero choose the people that go to raid?
What's the point of those dragons in this if the focus is supposedly on the pvp?
verry nice to see the siege system in action, but to be honest for me its weird when defenders of a siege go outside their walls to melee an enemy trebuchet.
That perma CC looks awful.
Grid!!! Legendary Blacksmith hidden class confirmed?
Wonder if there will be any more bosses beside this dragons and the world boss…
Kinda hard to identify ennemies. They names should be in red.
This brings me Lineage 2 siege memories.
Could you make it so weapons and shield are sheathed instead of completely dissapearing?
Cant wait for asmon to see this 16:55
What happened to the triple jump that was in the BR mode of this game? i dont see anyone jumping around at all, did it get removed?
As an alpha, this performance is quite impressive. What are your PC specs, Steven?
i wana know if the game will stay hardcore
Can't wait for baldie to react to this