Ashes Of Creation Combat Is Closest To THIS MMO



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MMO Ashes Of Creation is showing what has the potential to best version of tab oriented combat hybrid combat currently in the genre. This MMO will constantly be compared to its peers and predecessors when it comes to combat. So which MMO has the closest combat and which MMO should you play in order to prepare for Ashes Of Creation?

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Relevant Tags: Ashes Of Creation MMO MMORPG GAMING Throne And Liberty combat new mmo Intrepid Guild Wars 2 ashes of creation 2024

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14 thoughts on “Ashes Of Creation Combat Is Closest To THIS MMO”

  1. I kinda like GW2's combat but to me it's waaaaay too floaty. No move feels good to hit, you just hit air and the numbers go up on the enemy. I want to feel that hit connect, the stagger and everything.

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  2. Archeage has the exact same system of weapons linked to skills. Your character allows you to equip 1 ranged weapons and 2 different one hand melee weapon OR 1 two handed weapons at the same time. (so melee weapon(s) + bow at all time) it also let you use any weapons for any class. Your skills will just use the weapons they require. A magic or melee ability will use the main melee weapon (right hand or two hands) as the bow will stay on your back as stat stick, then if you use an archer skill (as a debuffing arrow) it will withdraw your bow to shoot that arrow while the melee weapons will still be equipped but on your hips/back. All this without having to swap bars or gear, just by the press if a button. However yes it's not an hybrid combat, it's full tab target modernized with skills that don't require targets but aiming your character or mouse placement skills.
    to be noted that every character must use a ranged weapon even if they don't have a single "ranged skill" because the ranged weapons stats counts even if not withdrawn
    and same goes for instrument (lute or flute)

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  3. You can totally feel that TL action combat was added as an afterthought. The action camera does not feel good. 90% of your abilities still require a locked on target and you still have an auto attack which requires you to be looking in the almost exact direction of your target, which renders the action camera pointless because if you rotate the camera with your mouse even slightly your now no longer looking at your target and can no longer hit it. Click and drag cam in tab allows you to pan your camera to see what's going on around you while still maintaining directional visibility on your target to hit them. I found this really clunky. Once I started treating it like the tab in wow or FFXIV it got much simpler in terms of control. Intrepid can do a lot with this to refine it. I'm still on the fence about the hybrid system. I'm still in the mind of going full action, or full tab. But who knows, maybe once it's finalized it'll just work and everything will feel great.

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  4. Great video and imo good comparisons, I'm excited and slightly worried for the combat at the same time if that makes sense. I hope they deliver a fluid combat system that doesn't seem clunky, it's looking promising.

    Any plans on covering PoE 2 on release or beta?

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  5. I hope to see some kind of advantage to Action Combat when skill expression is high enough.
    Perhaps Intrepid could bring critical hitboxes back and let AC users get a higher crit chance if they can land their shots on the smaller targets, where tab players would just get flat crit chances.
    Or maybe something simple like AC having a small buff to attack speed over tab.

    I don't see any practical advantage to Action Combat right now, why would any player choose to use it beyond just style points?

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  6. Daaaamn, I take two weeks off to spend my birthday with my partners, I come back and you over here going full throttle new vid format. Turnin up at end aaaaaand making me want to try TNL with the ladies instead of just playing baldurs gate till ashes comes.

    Side note… who tf pushes B 😆 inv has always been "I" @nyce

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