Ashes of Creation – Combat



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32 thoughts on “Ashes of Creation – Combat”

  1. this doesnt necessarily tell me that the combat's compelling. strategy and teamplay? sure. doesnt necessarily mean the combat is compelling (thought it certainly helps). but if I had mechanics like this in Skyrim (and multiplayer) it still wouldnt be much more compelling than medieval flavors subtraction

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  2. Wow that's really cool, sounds like a fun system. I don't think I can figure any of that out though lol. To focus on doing anything well I would not be able to plan something like that lol.

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  3. Sir Thor, King of Goblins,
    I just wanna say; even if I don't give 2 flying feehucks about the subject matter, I still play the whole video and like because you're an awesome creator more people should strive to be like, and I hope you succeed. Thank you for what you do. I'm definitely only commenting this because as far as elevation goes, I am definitely quite a bit above pterodactyl cuuchie. Good day sir.🫡

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  4. Ah so it’s taken the thing that XI’s combat good (the party interplay caused by the Skillchain and Magic Burst system) and modernized it with all the bells and whistles we’ve gotten used to from other games. The effects mentioned remind me of PoE specifically but I’m assuming there’s more.

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