Here's my current thoughts about the first week of alpha two testing:
The best way I can describe this game as of right now is its a korean grindfest that has the feel/movement of Neverwinter, and has the gameplay of retail WoW without all the stupid shit that ruins the game (no smart healing, no modifiers, no raid cooldowns).
From what I can tell quests barely work and/or give no xp, so the only thing to do is to explore the world and find a spot to grind xp. Grouping up to grind xp is massively more fun because there's open world dungeons to explore with extremely dangerous enemies inside.
You have a bunch of different spells to unlock and choose from as you level which makes leveling up feel rewarding. I have chosen the following 3 healing spells from the spell tree to tackle group content:
Spell #1: A HoT spell with 3 charges that I maintain on the tank at all times (keybind F)
Spell #2: A small direct heal, instant cast, 5 charges (keybind C)
Spell #3: A spammable casted heal (keybind shift E)
Hard to say if this game has potential or not … the class design is surprisingly good which I'm happy about. But as of right now I spend all of my time in pugs standing in 1 spot grinding the same 2 or 3 mobs over and over for hours which is kinda boring and will certainly never appeal to anyone under the age of 30. If they can design the mob grind to force players to move around, kill different enemies, kill different bosses, explore different areas etc then I can see the game being a lot of fun.
YOOOOOO, you're in the Alpha 2 too? I'd love to have a cleric buddy. We playing some mana regen/off-heal bard.
Here's my current thoughts about the first week of alpha two testing:
The best way I can describe this game as of right now is its a korean grindfest that has the feel/movement of Neverwinter, and has the gameplay of retail WoW without all the stupid shit that ruins the game (no smart healing, no modifiers, no raid cooldowns).
From what I can tell quests barely work and/or give no xp, so the only thing to do is to explore the world and find a spot to grind xp. Grouping up to grind xp is massively more fun because there's open world dungeons to explore with extremely dangerous enemies inside.
You have a bunch of different spells to unlock and choose from as you level which makes leveling up feel rewarding. I have chosen the following 3 healing spells from the spell tree to tackle group content:
Spell #1: A HoT spell with 3 charges that I maintain on the tank at all times (keybind F)
Spell #2: A small direct heal, instant cast, 5 charges (keybind C)
Spell #3: A spammable casted heal (keybind shift E)
Hard to say if this game has potential or not … the class design is surprisingly good which I'm happy about. But as of right now I spend all of my time in pugs standing in 1 spot grinding the same 2 or 3 mobs over and over for hours which is kinda boring and will certainly never appeal to anyone under the age of 30. If they can design the mob grind to force players to move around, kill different enemies, kill different bosses, explore different areas etc then I can see the game being a lot of fun.
Cleric not have some decent group heal skill? Great video tho. Thx
7:56 “Don’t tell people about it” 😅
Was so excited for Cleric but holy shit thats boring…
Triple the amount of skill slots……….
you killed an elite and barely survive but gave nothing, sounds good.
Game has no identity. Add this to "extremely generic fantasy MMO"