Ashes Of Creation – Casual Friendly Or Hardcore Only?



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Will Ashes Of Creation be casual friendly or is it hardcore only? That’s the conversation today sparked by the dev discussion by Intrepid.

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12 thoughts on “Ashes Of Creation – Casual Friendly Or Hardcore Only?”

  1. My expectation is that the majority of the folks who bought A2 keys over the last year without having a clear understanding of the nature of the game will stop playing within a few days of the launch of A2. I would guess that number will be in the many tens of thousands. Without a doubt, the AoC design is fundamentally geared toward a small subset of the MMORPG community. If I were being honest, I would say that I believe that the game is designed around elitist principles, whereby an empowered minority have access to and enjoy full participation in the upper tier mechanics and the disenfranchised majority are expected to provide the motive force required by the mass participation systems that facilitate those upper tier mechanics. In simpler terms, an aristocracy and a quasi-feudal peasantry. Talking points such as "risk versus reward" and "no participation trophies" are simply disingenuous and self-serving propaganda used to justify the elitist system. This is not to say that I have not closely and loyally followed the game since 2017. I enjoy all the livestreams, am a member of a large, well established AoC guild, and look forward with great anticipation to playing in A2. But, I am one of those who like to follow game development as an end in and of itself, and whether I will find more than a passing fancy in playing the actual game remains to be seen.

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  2. Whats wrong with reducing the bottleneck down to skill? Almsot no MMOs acknowledge this but many competitive pvp games that exists (regardless of genre) enjoy a thriving community of casuals and sweaties alike. There seems to be this culture now of having to respect peoples time (which is excaccibated in the case of people doing 12 hour shifts) in place of encouraging people to not have to invest time but rather develop a skill. I'm not saying take away progression which has always been a hallmark of the MMO but you can convert time invested in gear/items into time invested in getting better at the game.

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  3. Everything a player does in a node contributes to the advancement (or decline) of a node. I don't see hard core/casual as only time-in-game. I can easily play 12-15 hours a day, and I am NOT hardcore. I am very casual. I could care less about high end content and gear. For me it is about the journey, not the dominance.

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  4. This game seems to be designed in a way where hardcore players will lead and harness casual players. Guilds of hardcore players should want to draw players to be part of their sphere of influence as they are valuable to them. If it works like this the game does not need to be balanced. There should be no catch up. And that should be ok. I say this as a casual player. A casual player in an mmo is there to be immersed in and enjoy the world. And if the story of the world is player driven, by the power struggles of hardcore players all the better imo.

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  5. Tbh the Carawan system depents on the nodes system itself, if you have an active intresst in your note to devolope then you're more intrested in helping out "friendly carawans".

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  6. Even the most casual player will face PVP at some point in AoC, but I think casuals in general will have a great impact by practicing their professions and completing comissions. Also they usually like good-looking and immersive games, good soundtrack etc… Not to mention that node taverns will be an amazing spot for role players, I think Ashes will fit to them.
    On the other hand, I find it extremely unfair when casual players reach highend content in just a month or two, while getting the same value as the hardcore players…
    Hardcore players should always be stronger and superior. TIme investment is high rewarding in every aspect of life, I think Intrepid should keep that philosophy in mind.

    But anyways, I strongly believe that casuals will find a place.

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