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Discussing MMO Ashes of Creation and what it can learn from older mmos.
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Warhammer failed because they couldn't balance pvp to save their lives. It was just knockbacks. No matter how good you were at the game, someone was going to knock you off a cliff and kill you, or into lava and kill you – you were going to get knocked back in some way that you can't control, and die. It just got old quick. The combat mechanics and classes were pretty dope though.
I liked the big spellbook!
If they wanna keep the spellbook that size then they better give us a skill where we can bonk ppl in the head with it!
Impressed with the tome more than the Bard tbh. Don't change it at all. definitely the most unique and cool take on a tome in any game imo.
Im still of the opinion that PvP games die due to a lack of content, and AoC will be a good test to see if that's true.
Nobody plays Mortal Online 2 because there is only like 10 mobs and a handful of similar looking dungeons. As long as Ashes has plenty for people to do, I'm optimistic it may side-step some of those problems.
Hey nyce did they go over beast master class yet? And do you have a video covering it
Thank you so much for having me! Great conversation.