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BURNING DISCUSSION is a weekly webcast that dares to answer questions regarding the upcoming “Ashes Of Creation” MMO. Hosted by Extermicide. ▪ EPISODE: 080 ▪ TOPIC: RAIDS AND RAIDING
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i will never agree with group finder …
also there is waste or time and money for voice in game since we have skype/ts/discord
There is very little clout that comes with armor gained from large raiding groups where it is the numbers that pull everyone through. I would like to see raids capped at 24 players where skill and tactics are more important than just a zerg.
I found that GW2's group finder with filters for level, area, dungeon, class, and raid wanted. No auto creation or teleportation, rather just direct messaging.
And just a consideration… all open world fights are not necessarily out of dungeons. Many dungeons will not be instanced at all.
I think we haven’t had a good dungeon finder ever. Here are somethings I think could bring it into modern day technology.
Dungeon skill rating; could be a 5 star rating or hidden MMR score. Also using a gear score rating, will automatically adjust the difficulty and the type of loot it drops.
Tags for what your looking for. Let me preface; One thing I hate about dungeons is either wiping on a fight because I didn’t know what to do or having to watch a YouTube video before I do the dungeon. Talk about losing immersion. Having tags like; beginner, chill, speed runner, leader, explainer, etc… can help you find people with a common goal. Also a teacher/leader could gain extra rewards.
As for gear, I think there needs to be some variety and randomness. A piece of gear with very specific stats that drop from this one boss just feels so old school. In modern MMO imo should not have a website I can look in a table and immediately know the best gear.
It's 20% dungeon vs 80% open world bosses or, 20% instance vs 80% Open for PvP but still dungeons?