Ashes of Creation BRINGING BACK Long Lost CLASS IDENTITY



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

i’m tired – pretend there’s a well written description!

Dynamic Dungeon Dream Video:
https://youtu.be/6vCLKVlRsgY

I need to get better at curbing these scripts to make room the intros! We’ll be concluding this short series on combat with “tomorrow”‘s video so come join your brothers and sisters high on the copium:
https://discord.gg/muwNp8NhbB

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22 thoughts on “Ashes of Creation BRINGING BACK Long Lost CLASS IDENTITY”

  1. I need to get better at curbing these scripts to make room the intros! We'll be concluding this short series on combat with "tomorrow"'s video so come join your brothers and sisters high on the copium: https://discord.gg/muwNp8NhbB
    P.S. If there are any mistakes I apologise! i ended up staying up for 36 hours finishing this video PainChamp

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  2. 9:45 Excellent ideas. Maybe each Primary Archetype has the ability to Master only one special ability. Find the hidden door, someone to open secret door and maybe someone to reveal trap/s that could kill the entire group. To gain further access into a dungeon area it might require us to become Masters of said abilities. This would allow us to come back to lower-level dungeons inside a Metropolis node later and find Legendary hidden treasures, treasures that were unseen earlier. This could also work for abilities to remove weather conditions like a blocked path due to the winter ice, etc.

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  3. Class identity is EVERYTHING. I get that it's a juggle between balancing content so that a single class isn't "make or break", but inasmuch as possible, classes need to feel different and every single one needs to be able to bring something special to the table.

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  4. Your video brought back some of my best memories from SWTOR. Certain classes could CC biological based enemies where others could CC droids. Then you had your stealth classes that wanted to CC before initiating combat cause they could only do so while in stealth. Then the tanks were diverse too. Some were better at AoE pulls, some ST, some could evade entire attacks, some could pull mobs in. Some healers where better AoE healing, some ST healing. There was also an interrupt and stun system where some classes had faster CD’s on those skills. Those classes were responsible for certain mechs others couldnt accomplish as easily. It was really diverse.

    While prog raiding we would change our strat for a pull based on certain class advantages against a certain situation. It was really fun to feel like your class brought something unique.

    SWTOR didnt have any out of combat class utility though like WOW classic though.

    Sadly SWTOR eventually succumbed to nerfing everything to make the super casual player happy and everything evolved into zerg AoE pulls…

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  5. back in the day, there was one MMO where class id was the best. DDO! The game is not what it use to be anymore, but getting utility skill like getting a Rogue, not an assassin mean you loose DPS, but can disarm a trap that might kill the group otherwise. I think DDO was a superior game to WOW back in the day because of the group aspect of the game, the class that mean something and what each class can get to the group. Not everything in DDO was good, don't get me wrong, the game has is flaw like every other game. But the group was an identity, you don't need to be top dps to be useful to the group, you don't need to be main tank to be important or main healer. Everybody was because if one do not do is job everybody will have a hard time. In fact I will say. Don't give Tank and Healer more job then be healer and main tank. Give every DPS more job because most of them have it way too easy in MMO. If a DPS need to do a trap run to help the group or Need to actualy prove that he can do a jump puzzle to set up a bridge or that he need to time his magic to setup a flying carpet so we can take a short cut, that will be awesome.

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  6. Class Identity is only good if all classes have good and worthwhile niches. If your class skill is useless, then that class gets left out of high end group content. Also redundancy is bad. In Ashes specifically, I know they had talked about dungeons with poison DoTs and needing a Cleric to cleanse the DoT. But that's bad because you will probably bring a Cleric for healing anyway. It only makes sense if you can bring a class other than Cleric to cleanse the DoT. Like Ranger.

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  7. As others said before me… the closer an mmo comes to D&D the better it gets! As of the class identity…it is very important cause every class feels special, everyone is useful and everyone is needed in a group if you want to find things/see through/break through a dungeon. Someone said in the comments… returning to an old dungeon after you have more tools to dive deeper into the dungeon that is maby under a metropolis node is sick! So much D&D nostalgia…!!!

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  8. Utility skills would be so dope for the game. I do hope that they find a way to fight zerging or players finding a meta of skipping 'trash' mobs when dungeons are open. It could be a mechanic of hiding keys or pathways behind monster deaths.

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  9. Oddly I feel part of the reason MMOs are without utility skills these days, is the younger folks just don't have the same type of patience that the old school gamers had back in EQ/UO/AC/DAoC, etc. I just don't see being able to get 40 man Molten Core raid in this day and age.

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  10. This is such an important topic my friend! I am still concerned that the different classes will feel to must the same an have minor flavor differences. Ye I know, you made a video about the nightmare of having 64 classes 😜, and that may be valid I still bring up that it should be an serious difference between an enchanter and an necromancer tho both start from the summoner.

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  11. One thing wow had at the beginning, and list after a few expansions. Now every class is exactly the same. Smash buttons, profit. Looking forward to AoC and classes that matter.

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  12. 7.20 when you have a kid or a job with only a few hours a night to play yes it does put us off it really does not every mmo needs to be overly complicated and aimed only at sweaty basement dwellers us sweaty grown ups would like to play too even if only casually

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