Ashes Of Creation April Stream Revealed | Voices Of Verra 43



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0:00 ASHES OF RELATION INTRO
5:20 April Stream Topic
13:40 Tinfoil Hat
20:20 Cross Server Arenas
50:00 Vassal Node Debate

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14 thoughts on “Ashes Of Creation April Stream Revealed | Voices Of Verra 43”

  1. A possible solution to preventing a stagnation between vassals might be to have a system where the first to reach max level is the parent node but every month the level 4 vassal nodes with the most xp will automatically become the parent node.

    This will keep the world changing and in fighting at a minimum. Most player i think would like to see the world change and will change citizenship to the vassal node that they want to see the world evolve in.

    Most likely the original parent node will have a massive guild and so long as they choose to all remain citizens there they stand a strong chance of remaining the parent node at the end of the month.

    However there would still be the option for the smaller guilds in different vassal nodes to band together temporarily changing citizenship to a single vassal node to have it progress.

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  2. “Vassalship is the risk of losing the progression race. Once that risk becomes realized (loss) the subjugation isn’t all bad. It provides a framework of cooperation and benefits for all involved (some more than others). And the pathway to revolution lies in other node networks (drop citizenship and go braveheart mode)… in reference to stagnant worlds “If that shows up in testing we will adjust as necessary so that we never have a static landscape”
    – Steven

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  3. Even world of warcraft had to have "battlegroups" where they grouped servers in pvp ques to make it playeble. same server only with 10k players online and like 1% doing arenas is going to make matchmaking impossible so rating is kinda pointless on server only.

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  4. For qued battle grounds I definitely want to see server leader boards with various statistics covered. Healing, damage, K/D ratio etc.

    Im definitely down for rank based ques that put players against ppl on their skill level. I think something like this occures in ESO. I created a new character and geared it out and got 45 kills in one BG. The more i did BGs i started getting put with more ppl on my level as my pvp rank went up because getting that many kills got much harder lol

    Id also like to see the cross server BGs only occur when players reach max pvp rank and have another leader board viewable comparing cross server game play.

    Keeping player skill level as close as possible in BGs makes it more fun for casuals. Nobody wants to be two shot over and over by sweats every-time they BG.

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