Ashes of Creation: Altaholics, Weapon Swapping and PVP Zones



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20 thoughts on “Ashes of Creation: Altaholics, Weapon Swapping and PVP Zones”

  1. I have to say the best games need to be fine for tha casual player base if they want to succed, its very important to have a huge skill celling as its an mmo, and its one of the lowest profit type of game and hardcore players are a rare bread. I believe in ashes to do that well cause its a very different typr of mmo, independant and built by people who, for the moment, give a shit. But I hope that the game does not flop cause its to tryhardy

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  2. 100% agree it should take you a while to learn your class. I want a plethora of skills, spells, etc. This 5 limit mess…ugh…no.
    Ahh, Rift, man I miss that game sooo much. I left wow for it and loved it…until it went f2p and then the jackasses made you raid to get the best gear for the bgs…sad really. That was the killing blow for me. I'm not a raider, detest it actually. Same boss over and over no thanks….I don't mind the instance bgs or arenas, I would rather do bgs or arenas all day than to do a raid over and over. One of the cool things I never waited over 1 minute to get into a bg in Rift. But that's just my two cents from across the pond.
    I think what really ruined the repetition was me having to do the Baron 67 damn times to get my wildheart kilt to drop.
    As far as world bosses go…why not have one that just roams the world and only attacks when certain conditions are met. Iguassu what I'm trying to say is that our tech has advanced so much and we are still stuck with the same ole mess. I want Steven and the gang to push the boundaries of mmorpgs. I swear I'm so sick of seeing a boss just sit there counting his breaths or daydreaming I guess while all the people get set up…there has to be a better way these days.
    I did a boss fight scenario I would love to see in ashes. It's on the forums, I can dig it up if you would like to see it.

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  3. You've actually convinced me that cosmetics shops are bad for the game. Usually I just check it out and go: "Won't ever look at this again" not being bothered it´s there. But, I see what it can do to the game now.

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  4. I think the best way to have a dynamic combat system with weapon swapping would be to have options to equip 2 set of weapon. What I mean is, designated space in equipment ui. The primary or currently used weapon will have its weapon skill and effects active while the 2ndary weapon will have no effect at all. With this a player should be able to swap weapons amongst these 2 presets. And can not swap between anything else.
    There should not be any cool down in swapping weapons from these 2 presets but there should be a delay in swapping between weapons, this delay depends on the size of weapons, larger or heavy weapons such as two handed sword, hammer etc will take a bit of a longer to swap into then smaller or light weapons such as daggers, one handed swords, wands etc. And during this delay period the player can not cast any skills, basic attack etc, they can move, jump etc while the delay period. This delay should be represented visually with the animation of the players hand reaching for the side of their wist to put their dagger and then moving their hand over their shoulders to grab the two handed sword hanging on their back. It would be much better if the 2 set of weapons quipped by a player is visually represented on their character.
    I think this way the combat will be flexible, dynamic and at the same time balanced with having a risk vs reward.
    It will provide space and scope for skilled players to make some amazing out plays, tactics etc. Also making this system of weapon swapping a bit unique in comparison to other games, at least u haven't seen any game do exactly like this.

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  5. The reason I like large ability sets (in and out of combat) is because the class feels real. When you have small ability sets like in New World, it doesn't feel like you embody the class, it doesn't feel like you're a insert_class_here in and out of combat.

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