Ashes of Creation Alpha Two Village Nodes Update



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We are extremely excited to give you an early preview of a Village Node, including many mayoral systems in Ashes of Creation! This 4K video is just a taste of whatโ€™s to come!

Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!

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31 thoughts on “Ashes of Creation Alpha Two Village Nodes Update”

  1. One thing you should think about is adding walking speeds. The idea that you should always be walking around that fast is rediculous and makes the gameplay feel really boring IMO.

    Reply
  2. Glorious gamers and fellow adventurers! I wanted to express my gratitude for your support on this incredible journey. Your enthusiasm and dedication have truly fueled our passion for creating this game. Incredibly proud of my exceptional development team, whose hard work, late nights, and creative brilliance have brought this vision to life. Thank you for joining us on this adventure. Please remember that your feedback, comments, and encouragement continue to inspire us to push the boundaries and deliver an unforgettable MMO experience. With love, -Stevenโค

    Reply
  3. I'm too stupid for this game, I guess. If i want to build a building, i chop down trees, I make planks of them, I break stones and make building stones out of them. I then build a foundation of stones and walls and roof with planks. How are you guys building a building? Because I'm sure as hell confused here!

    Reply
  4. i love the movement of the playable character from rdr2. because the character actually feels like having some weight!
    First off, i loved everything you showed knowing that this is still early testing phase and everything is going to be polished or even totally changed.

    But one thing that for me and imo in general is important for immersion: character physics! and i think rdr2 did an amazing job, also you could make it vary regarding armor weight.
    e.g. higher jumps that require less momentum and lower jumps that require a lot of impetus because of the heavy armor.

    Starting your walk or run could be initiated by frontal body movement animation.

    Im talking too much, rather take rdr2 as comparison.

    much love

    Reply
  5. > large biomes
    How much are we speaking of? In most MMORPGs it takes at most 10 minutes to walk a region's length, and with the "theme park" nature of it, it makes everything really silly.
    And considering we have seaons, how does all that mesh together?

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  6. I'm excited about the game but the release is so far away that i don't want to see anymore of it. I appreciate your honesty by showing us some gameplay and improvements but if i have to wait 4-5 years to play…

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  7. Amazing! I love the idea of the fact that no node will have โ€œyou can all do it hereโ€ idea. This will create some amazing environments and interactions! Keep going yโ€™all! ๐ŸŽ‰๐Ÿ‘๐Ÿฝ๐Ÿ™๐Ÿฝ

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