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We are extremely excited to give you an early preview of the Ashes of Creation Tank Archetype with some new loot and UI changes! This 4K video is just a taste of what’s to come!
🔔 Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
💬 If you have any feedback on what was shown, please share it with us over on our Forums!
– For Loot & UI Feedback https://forums.ashesofcreation.com/discussion/54994/feedback-request-looting-updates-shown-in-january-livestream/p1
– For Tank Update Feedback https://forums.ashesofcreation.com/discussion/54993/feedback-request-tank-updates-shown-in-january-livestream/p1
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Good evening my glorious Ashes community. As promised I’ve re-recorded todays preview of the Alpha Two Tank archetype.
Traditionally I’ve tried to take the approach of discovery for newer viewers of our game, but going forward the feedback I’ve heard loud and clear from the community is to be more definitive and curated in the conversation as well as my gameplay.
If you prefer this style of update, leave your comments below.
As always, this is a work in progress both in art and design. Our goal is to test and collect your thoughts and experiences to make a glorious experience that you can be proud to call Ashes.
Much love ❤️
This is looking amazing! Would there be an option to change the colour of the enemy nameplates? The red and orange looks like it could get confusing during hectic battles.
game looks lit asf and that makes me smile becuase i did fork 650 out for my copy 😀 australian price after exchange rate 😢
Thanks for improving the Tank showcase from what we saw on stream. Well done guys! We learnt a lot more from this.
i really love how dangerous it is to grab too much agro.
We need a voice for that spear pull "get over here" 😁
Will there be a target marking system for group play? That way a tank can mark a priority target for the dps to focus on so aggro doesn't get too spread out, for instance.
UI updates and map look amazing. Could you add the class symbol to the text above players' head and change color of that text. It looks so bad compared to the rest. Mace looking good now too.
kinda sad how little skills you can use at once, its been a thing for modern MMOrpgs lately
is nice but I think people agree too much shield block up time, maybe make it limited to 3s at a time
Definitely higher quality than the live stream. Appreciate the redo. (:
This looks beyond what I could ever imagine to be a possible outcome for this game (and it's not done yet!). Truly incredible work. I thought I'd never gonna have this magic feeling again after World of Warcraft back in 2005 but now I'm super optimistic to be blown away once again by a video game. Thanks guys! 🤩🤩🤩🥰
lmao, noice, steven giving the people what they want!
I think there's should be different stances with drawn weapons when you're in combat and out. It looks weird when tank standing in the middle of a fight with lowered shield.
I'd really love to see some sort of passive blocking. Active blocking is great but I would like to see the have a percentage chance turn away blows passively as well
38:47 у вас танк – нубас.
Just wanted to say thank you for the upload, always excited to see what changes month to month and the progression of the game as well as how you receive feedback and implement it. The only suggestion I have is a UI or a status effect showing how many stacks of courage are present that can be converted to grit. Thanks again for the amazing update!
Combat animations are very flashy I think it's gonna be a mess in group fight. Makes it look like a kid game to my point of view. Every sword swing has a lightning flash animation, imagine 10 vs 10.
this was a great video! An experienced tank could have fun with this. I was constantly saying turn the mobs lol you can clearly see things have frontals.
İs there any dark places? Everywhere looks like a holiday paradise.. even graveyard wasnt so dark enough… wow has atmosphere changes when you enter to another land… is there anything like that in ashes? Tank looks good.. he cant keep aggro much , seems going to be ok with time. Nice showcase ! Show us more pls.
lame game
I liked this version of the showcase
UI needs somthing like diablo4 … more artistic and cool.. looks still not good enough in my opinion. ://
I'd really prefer the effects toned down as well. Hard to see the combat. But yes, the new footage is at least better. I get the work in progress and appreciate the sneak peaks but I'm hopeful next month's stream will be improved and ready this time. Environment looks good and armor/weps look good. Why friendly nameplates dark orange?
I loved the previous videos but this one disappointed me. Too much flash in the combat, too much color tones, the result is more cartoon and messy. By the way, the sideways run is something I'd change or remove. Overall great work except those "little" problems — for me.
ok these VFX are nice!