Ashes of Creation Alpha Two – Giants and Demons



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We are extremely excited to give you an early preview of our Giants and Monster Coin System in Ashes of Creation! This 4K video is just a taste of what’s to come!

Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!

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24 thoughts on “Ashes of Creation Alpha Two – Giants and Demons”

  1. Glorious citizens of Verra, thank you for tuning into our monthly development update. It has been a pleasure engaging with our community in A2 over the last month. Let us know your thoughts on there monster coin prototype and our new giants! And Happy Thanksgiving to our fellow Americans ❤️🦃🥧

    Reply
  2. I got to heal a group while farming these giants and I really enjoyed the game play.

    My class felt like a piece of the puzzle that our group was with lots of heals needed, bards were able to keep things running smooth by helping where needed. Rangers and Mage got to focus on their combos and synergy because the tank was able to learn the well animated mechanics and react as needed.

    These were a really fun engagement!

    Reply
  3. honestly, it looks amazing. the UI, Trinity, tab targeting, is all great.

    The only red flags is when will we actually get an MMO out of this? the Alpha paywall is the first to the community tbh. What you put out looks great, but the progress is slightly worrying, considering the money you've already taken.

    this MMO is my last hope before the generation who was there in the beginning die out.

    Reply
  4. haha I cant help but laugh when I hear full on MMO chat. "Please use Intimidating Shout. We have a 33.333% repeating of course, chance of winning…". I dont do stuff like this, because listening to someone talk like that would just annoy the piss out of me lol. But some people live for that stuff. Makes them feel like legit battlefield commanders.

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  5. If you guys apply as much love to the questing and the final polish for the UI (and maybe a little quest/character progression hand-holding at the beginning of the game) then this game is gonna rock HARD! 💪 Also, and I'm not sure if this is in because I'm still relatively low level but, position-based attacks (such as bringing aggro to a tank by standing behind them and doing a 'stab around', etc.) makes combat more fun and engaging. Final Fantasy Online had some amazing combat because it had position based attacks, you could chain moves with other players, etc. It really brought an amazing dimension to combat.

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  6. In my opinion, the giants are very small and moving too fast. The demons, on the other hand, are too slow, and it seems like the fight is kind of disconnected most of the time from the players. They were just walking around sometimes cast something…. I expected something different from your design, something maybe like the boss now has a magic shield, all mages (ow whatever) in the raid now casting specific abilities that dispel magic shields and the rest of the raid is boosting the mages and protecting them because bosses will try to stop them, spawning minions and stuff like that which could be banished or dominated by warlocks. I don't feel like any class is doing anything special in this fight.

    I like the raid leader, though. I love the enthusiasm.

    Reply

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