33 thoughts on “Ashes of Creation Alpha Two Gathering Updates”
My glorious friends, thank you for stopping by and watching the progress we’ve made with our gathering systems towards Alpha Two. Please leave your thoughts on what you enjoyed and how you feel about the proposed changes! Much love ❤️
ok i honestly expected there to be an even bigger dust pickup? i cant really tell where the dust was? maybe a dust cloud could poof out from under where the tree fell? also, in terms of payoff, it might help if we see what we loot automatically from gathering pop up after successfully gathering.
the sound is very impressive, crisp, and high quality though. the physics also look really good.
also, will there be birds and squirrels and other wildlife we can gather for materials?
I wonder if you can use the trees to hit other players? That would be huge and hilarious to take out a whole group while you’re taking a city, castle or node. Even just out in the open like here in the vid. 😂😂
one thing caught my eye i love how u call for a mount and not just immediately mount it but one thing i really disliked that theres no animation for mounting like u just teleported on top of the mount i wish this message reach out to you thanks.
Levelling up the surveying should reveal the mats inside nodes by changing the look of the node. I think that would be great for gatherers as mining “blindly” all the nodes could get frustrating. But we have to see how the surveying system works first, maybe it shows the nodes’ materials.
and i wish the movement of the characther could be addressed and so is looking right and left it needs more work for this much relisim in the game the movement is a bit off like lets look at batman or red dead when the player looks left and right they move their heads but when they walk side ways it goes way smoothly and not so controlled in a weird robotic way
Devs did a fantastic job with the physics system. I was particularly impressed when the tree fell on the big rock and got forced to bend apart( 7:40 ). I can imagine a lot of cool visual scenarios during gathering. And since we will have to gather a lot, I think it's vital to make that "chore" game mechanic as fun and enjoyable as possible. I really love where this is going also in combination with the sound engineering, which is equally important than visual fidelity for me. I also like the fact that every tree and rock can be farmed. Regarding not seeing what's inside the rock, I am not 100% sure. It seems like a good idea in the moment, but will have to be play tested I suppose. I am concerned it could become too tedious when you are on the hunt for specific resources. I want to point out the animations of the mount starting at the 28:00 minute mark. The way it moves its head and ears, blinks its eyes and opens its mouth for breathing and looks around is absolutely fantastic! It really makes the mount appear to be alive and have personality. I love that! Good job animation team!!! We see the details you put in. They won't go unnoticed and are highly appreciated!!
and the gathering animation was really good at the start but at the end he stopped and snapped like some ai or a bot a ending animation would certainly be appreciated like he wipes his head or slowly backs down and not in a flash
Great Update… the only change I would make is to lengthen the regrow times, perhsps doubled or even trippled. I would like to see the player forced to move to the next spawn indtead of just waiting for the respawn.
Hopefully the client ask the server what the rock is when its broken instead of already knowing or the survey feature wont last long. Im sure you guys are smart enough to of considered that tho!
It would be really cool if different stages of growth could yield different materials. For example that gloomy pross bulb could be harvested for one material, and when full grown yield the petals. The player would then need to determine which is more valuable to them at that time because they can't have both.
Please make sure the common gathered resources are useable at all levels of crafting. Even common resources should feel like they have value throughout the entire game.
This isnt about gathering, it is about graphics. One of the important things when enjoying graphics is how far you can zoom out the camera. If you zoom out camera too much, you won't see the beautiful details that AoC have and it will also lose the immersiveness. You can say so don't zoom out camera too far, but then you are in disadvantage vs other players, asp. in pvp scenarios. So what I'm trying to say is, don't let the camera zoom out too much for everyone. I hope you understand what I mean 😀
I'm not a fanboy of New World by any means but their gathering system is pretty incredible. And their landscaping designs are superb, especially the new Brimstone. But this looks awesome too and I'm sure there's going to be a lot of tweaking so it'll only get better.
Great idea with choping and mining and gathering any of the trees, rocks, plants you want in the world not like in the manymost other mmo games. Its awesome.
Considering the importance of gathering for your node's development. I am incredibly disappointed you just get 5 logs. For plants and stuff, no problem. But actual logs should be a team effort.
My glorious friends, thank you for stopping by and watching the progress we’ve made with our gathering systems towards Alpha Two. Please leave your thoughts on what you enjoyed and how you feel about the proposed changes! Much love ❤️
How much weed can I grow before it is considered "overgrowing?"
ok i honestly expected there to be an even bigger dust pickup? i cant really tell where the dust was? maybe a dust cloud could poof out from under where the tree fell? also, in terms of payoff, it might help if we see what we loot automatically from gathering pop up after successfully gathering.
the sound is very impressive, crisp, and high quality though. the physics also look really good.
also, will there be birds and squirrels and other wildlife we can gather for materials?
I'm huge into artisanships and crafting in my MMOs. I can't wait for such a detailed and immersive system to delve into.
I wonder if you can use the trees to hit other players? That would be huge and hilarious to take out a whole group while you’re taking a city, castle or node. Even just out in the open like here in the vid. 😂😂
one thing caught my eye i love how u call for a mount and not just immediately mount it but one thing i really disliked that theres no animation for mounting like u just teleported on top of the mount i wish this message reach out to you thanks.
Levelling up the surveying should reveal the mats inside nodes by changing the look of the node. I think that would be great for gatherers as mining “blindly” all the nodes could get frustrating. But we have to see how the surveying system works first, maybe it shows the nodes’ materials.
This alone sold me the game
These trees regrow too fast lol
and i wish the movement of the characther could be addressed and so is looking right and left it needs more work for this much relisim in the game the movement is a bit off like lets look at batman or red dead when the player looks left and right they move their heads but when they walk side ways it goes way smoothly and not so controlled in a weird robotic way
This was SOOOOO dope 😀 I cannot wait to be a gatherer Elf in this game and just mine, whack tree and fish (Even if the big town boss says no ;P)
Devs did a fantastic job with the physics system. I was particularly impressed when the tree fell on the big rock and got forced to bend apart( 7:40 ). I can imagine a lot of cool visual scenarios during gathering. And since we will have to gather a lot, I think it's vital to make that "chore" game mechanic as fun and enjoyable as possible. I really love where this is going also in combination with the sound engineering, which is equally important than visual fidelity for me.
I also like the fact that every tree and rock can be farmed. Regarding not seeing what's inside the rock, I am not 100% sure. It seems like a good idea in the moment, but will have to be play tested I suppose. I am concerned it could become too tedious when you are on the hunt for specific resources.
I want to point out the animations of the mount starting at the 28:00 minute mark. The way it moves its head and ears, blinks its eyes and opens its mouth for breathing and looks around is absolutely fantastic! It really makes the mount appear to be alive and have personality. I love that! Good job animation team!!! We see the details you put in. They won't go unnoticed and are highly appreciated!!
Omfg I've been waiting on this sort of news for soooo long. My excitement is still here!
Bruh just let me in. Even just seeing steven walk through this small part of the world i got vibes.
and the gathering animation was really good at the start but at the end he stopped and snapped like some ai or a bot a ending animation would certainly be appreciated like he wipes his head or slowly backs down and not in a flash
Great Update… the only change I would make is to lengthen the regrow times, perhsps doubled or even trippled. I would like to see the player forced to move to the next spawn indtead of just waiting for the respawn.
Great ideas for the gathering! Also I'm loving the new UI, especially that minimap. I wanna play the game! 😄
Will you receive damage when a tree falls down on you?
Hopefully the client ask the server what the rock is when its broken instead of already knowing or the survey feature wont last long.
Im sure you guys are smart enough to of considered that tho!
It would be really cool if different stages of growth could yield different materials. For example that gloomy pross bulb could be harvested for one material, and when full grown yield the petals. The player would then need to determine which is more valuable to them at that time because they can't have both.
Those bushes need to move less than the grass, that would make them seem more real, as they have a higher wind resistance.
Please make sure the common gathered resources are useable at all levels of crafting. Even common resources should feel like they have value throughout the entire game.
my god this looks good..
LET US IN STEVEN
OMG OMG OMG AMAZING!!! quick critique, trees shouldnt grow back in winter
what a glorious video
This isnt about gathering, it is about graphics. One of the important things when enjoying graphics is how far you can zoom out the camera. If you zoom out camera too much, you won't see the beautiful details that AoC have and it will also lose the immersiveness. You can say so don't zoom out camera too far, but then you are in disadvantage vs other players, asp. in pvp scenarios. So what I'm trying to say is, don't let the camera zoom out too much for everyone. I hope you understand what I mean 😀
I like how the game kinda forces players to work together for the better.
LET US IN! DX
I'm not a fanboy of New World by any means but their gathering system is pretty incredible. And their landscaping designs are superb, especially the new Brimstone. But this looks awesome too and I'm sure there's going to be a lot of tweaking so it'll only get better.
Great idea with choping and mining and gathering any of the trees, rocks, plants you want in the world not like in the manymost other mmo games. Its awesome.
so new word gathering lol. great job guys, very new
Considering the importance of gathering for your node's development. I am incredibly disappointed you just get 5 logs. For plants and stuff, no problem. But actual logs should be a team effort.