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We are extremely excited to give you an early preview of the Citadel of the Steel Bloom and Firebrand in Ashes of Creation! This 4K video is just a taste of what’s to come!
Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
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My glorious friends, thank you for tuning in and participating in our development. Your feedback is incredibly important to us, and we are working hard to get A2 ready for your arrival. How did you enjoy the dragon raid? What did you think of the mechanics, and how combat is shaping up? Obviously we will iterate in A2, but tell me what you enjoyed and what you think could change! 💪❤️🙏
Too bad u need a monster pc too look like this
Looks amazing, really good in fact, I would play this for sure. Could we do something over the music? The music is a big part of the game, personally I dont want to turn it off and would enjoy whatever you guys put in. This is the only part that, I think, that needs improvements.
Think Elder Scrolls boss battles or even Final Fantasy XIV.
Nice to see the progress! Comment from a vfx artist and professional game dev artist here:
The frantic intensity of the dungeon was cool, has a lot of potential. Here’s some Ideas for the dungeon… if the city is blighted— maybe have parts of the environment attack you if you get too close to a mutilated town person… like a tendril or something.
I think a factor that a lot of mmos and games still forget about it atmosphere and particles in the air.. fog of war… perhaps having timed environmental changes sporadically sweeping the environment with magic gas… could be helpful or even make it hazardous to walk through so that your healer or bard must be in top of casint a Healing DOT to allow safe travel. Also maybe some jump scares… like random alleyways that might have mobs enter from if your teammates proc it with too much sound form spells or proximity. Could be insane if certain things could be initiated with your mic’s are too loud and someone screams.
Dragon fight:
Love the variation of attacks, brings in a certain amount of focus you need to maintain to avoid the attacks. Liked the randomization.
Some believability and intensity could be added by having say the dragon swipe the ground, and have some debris and dirt fly from where the dragon strikes. When he divebombs and hits the ground, it actually spray and damage the team.. or at least leave a crater impact sort of where the dragon lands… could be interesting. Could even have mates fly backward.
Battleground tactics improvements…. If you bring in some large environmental rocks healers can hide behind.. could be cool to see the dragon or any boss crash through the protective environment to expose healers and casters.
Also when it targets tanks and melee, if it’s possible to allow the dragon to pick up a teammate into the air by its claws or mouth and do some bites for targeted damage it would really add to the worry you have for your tank and melee teammates… and you can laugh when they are thrown around like a rag doll.
Also, one REALY cool thing you could add is using the environment to help and hinder.. so like tanks could draw the dragon to the water so that its ground affecting fire attacks would be doused out after it sprays… but then after a few hits maybe it can change that disadvantage against us and make the lake boil so that we have to leave.
Forcing the monster into disadvantage terrain would be a way tanking could be more than just hitting your taunt button but rather you can plan where you want to lead the boss too for tactical advantage!!
I do kinda wish we had someone else's pov. Not just on 1 person who doesn't involve themself in most of the combat. Othan than that, the game looks great. Everything looks quite pretty, the enemies are well designed, the spells and skills have impact and look gorgeous.
boss battle begins at 29:50
What a polite dragon just waiting
I’m still waiting… really want to test out the Necromancer
This isn't a "classic look," it's just starting to get outdated. Seriously 3 years ago this would've been a banger of an Alpha2 "inside look," but nah bud, this just isn't hitting like you think it is. Your 87k views in 4 days compared to just the original Kickstarter base alone shows that people are super disillusioned with it.
As long as this game has been in production, if this game is nothing short of EPIC, it'll be a shame.
Looks fantastic so far! Suggestions: a strong cleave in front and a big aoe cone tail whip to force people to position correctly. You should increase the damage, people just soaked everything it seemed with no problem. Have certain single attacks deal massive damage, almost KO.
where's the chest full of loot after the citadel?
Why is it so easy lol?
The countdown to this game release is what keeps my life exciting, I cannot wait to immerse myself into this world you guys are creating for us, huge props to everyone involved, I would love to see some more breakdowns of classes and mixed classes, itching for an assassin video! Thanks again team
i find the combat to be too loud visually. chill with the saturation and flashy lightning effects, but maybe this can eventually be tuned down A LOT in video settings?
I love this game so much but i dont like the health bars it takes so much screen would like transparent or smaller idk <3
I'd like to know if you guys are planning on to make the game ALT-Friendly???
Cuz I really… really'd like to test & max out more than 2-3 characters…
I really hope u'll be able to fully customize the UI. I'm not a fan of WoW addons but if u wanna be competitive u gotta use em to customize what you wanna see in the middle of ur screen, the size of things, the important procs/buffs, ur HP/ur Targets HP, The Skills you spam the most over those with long-ass CDs, etc.
Will this game have sea server?
Seriously everyone is sleeping, this is the biggest piece of shit game i've ever seen, and cut the "its only alpha" garbage, theres 188 developers working on this dead-on-arrival garbage and nothing to show for it. How is everyone so clueless in the comment
Battle animations seem more fleshed out now, hope to god UI is worked on… feels like I'm seeing a game from pre-2000s era with this UI.
By the time this game is released, my old baby will have grown into an adult and started having children of his own.
Why does this combat look awful again? A few episodes ago, it was kinda okay.
Combat right now LOOKS AWFUL. You should really focus only on combat and put EVERYTHING ELSE ASIDE. Literally, nothing else matters if this game comes out with such awful gameplay…
How you guys are describing the story behind the dungeons feels like yall are making a dnd campaign and it feels refreshing and authentic. No corporatized grand "message" or "moral highground" that companies want whatever political or cultural idea in the real world that players "need to learn to be better people" just a bunch of nerds coming up with kickass ideas for stories and lore that builds an interesting world so we can escape our world for a couple of hours. Please try to keep this environment as you grow. Much love and hope. I can't wait for yall to finally showcase the dang summoner. 😅
Do a demo without the flash from spells at max level
the world boss was very cool
It's not too late to change it to Tera's combat system. Then you have a winner.
It has been 84 years … and this game is still in alfa.