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We are extremely excited to give you an early preview of Caravan PVP in Ashes of Creation! This 4K video is just a taste of what’s to come!
Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
💬 If you have any feedback on what was shown, please share it with us over on our Forums!
– For Caravan PvP Update Feedback https://forums.ashesofcreation.com/discussion/58832/feedback-request-alpha-two-caravan-pvp-preview-shown-in-january-livestream/p1
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My glorious friends, thank you for joining us today as we showcase more of our caravan systems! Please remember as we continue our development towards Alpha Two, art and performance will continue to improve, specifically around character models, vfx and ui. Your feedback is paramount. How did you enjoy the caravan system shown today, the PvP and water transition. Join us in discord or on the forums and leave your thoughts. Much love!❤️
:O
Ooh shit.. An new MMORPG with swimming? Havent seen those in a while :D.
Will there be raft components?
I'll leave the same comment again, since you folks don't read and are just looking to become Star Citizen and take peoples money. items being different sizes in your inventory, is some 90s, outdated crap. It doesn't add to the game, it takes from it by arbitrary annoyance, rather than functionality.
I think it would be better if you could take over the caravan instead of having to summon another one and destroy it (for less loot) if you are a smaller group and/or want a stealthy escape
Looking foward to Alpha 2. The caravan water mechanic looked slick! 👍
As always looks great and my group is just waiting for this to be our next "everyDay" game. That being said, im curious if it wouldnt look nicer without the spell effects. There's an amount of visual clutter typical of mmo's. Will there be options to turn them off/turn them down – rather than bright pink or blue energy explosions, could we just have dust particles being kicked up instead?
Thank you for not trying to reinvent the wheel with helms this time!!! The one that Steven wore reminds me of Norman kalota!!!!!
LOVE THISSS!!!
If I may suggest something…
Would be super helpful to be able to ping a mark on your map for the rest of your party to see.
The part where you get ambushed as a raft on the water, half of your team jumped over to land so they could fend off the attack. In that moment I could ping a place on the map where we are to meet up again, or maybe another person in the party could ping on the map a good place to convert back to a caravan? Would be super helpful in tight situations like that where team communication means everything
2028's GOTY!
It looks nice but the zerg tactics seem to be a concern. Probably though this is a problem without a solution in a game like this.
So as good as it was, and I mean.. im almost crying of joy, how beautiful the game looks… I have couple points and yes im aware of this being in development, im just giving feedback
1) i hope when you steal the caravan and then someone else wants to join in, it says it is a stolen caravan and I can decide whether i want to join the pirates or i want to join the original owners and try to gain it back, maybe even automatically adding me to group, raid..
2) the massive pvp looks awesome, but nameplates should be better also hp bars when i target someone should be more visible, somehow, id love to see some work on the UI, i think the game looks incredible.
Great work intrepid, I loved this showcase!!!
You need some more work on the boat. It should kee0 mov8ng even if you let go of the wheel etc. Looks like it stops. No bueno.
Since the Lighting balls/Orbs are the only constant ability that has no signature of being friendly or foe, maybe they should be color coded? Or be able to damage your own teammates?
Will there be PVE elements/obstacles that will need to be overcome to successfully run a route? i.e. mob encounters by land or by water? …or environmental obstacles such as bad weather, muddy roads, rock slides etc..? – Awesome showcase btw – starting off 2024 strong!
the game is looking fantastic guys
Ships just like mounts lacks weight in this game where they instantly turns, stops etc. Add some weight to them like in GW2, Archeage etc would make mounts and ships way more fun and enganging.
I have 1 concearn about dying and running back to the group. What system or ways will you implement so people can´t respawn at same place with defenders, and follow them to the closest "meeting point" as people might want to use this as a tactic to find the caravan again.
OMG totally mind blowing. It gives me so much archeage vibes but better. Congratz Intrepid, you did it. We will have the MMO we deserve <3
Amazing job Hal and whoever else worked on caravans. Amazing. The entire team creative is inspiring. Keep it up, Intrepid! You guys are awesome.
You guys have done a great job at communicating combat weight and not making it feel floaty. The visual and sound effects really seem to make it satisfying when a hit lands. I remember back when you said you would do just this. Well done!
This looks actually impressive. The fact that your caravan can switch from ground to water and water to ground opens a lot of possibilities. It would be cool tho if the attackers could kick off the driver or just stop the caravan when attacking.
And no one is gonna get isekaied at max level on release. Sad world.
Forced PvP will ruin this game – griefers will come in a gank at the last minute and destroy all our hard work.
Glorious!
Looks great all around Intrepid Studios keep up the great work!
Oh please have the subscription version no shop of any kind in the game ui. So important for immersion.
God I can't wait to play this game. I'm still playing WoW (classic) out of habit and nostalgia at this point, to hold me over until AoC goes live. This game is going to be a paradigm shift in MMOs.
It's beautiful. It's like Silkroad Online's caravan system.
You said caravan" he's trying to deliver his hard earned work" ..yeah see that's what puts me off this game. Spending time doing the hard earned work and all someone else has to do is have 10 mates and you've wasted a night farming and they kill you and get the reward. Seems like shit to me.
its looks very laggy sadly .
The ocean content is gonna be insane, we got good water physics by the looks of things.
This reminds me a lot like Dark Age of Camelot keep pvp and lets just say… sink or swim….. IM ALL IN😍 cant wait for my number to be called to test.
the one piece is real
I loved this whole system. But an important feedback, please DO NOT reduce the TTK, as it is now it is already very fast
where is rogue? Give me rogue
the tab target is so bad… why are you using an outdated combat system like its the early 2000s?
wait did they have the alph 2 test already?
Pvp with an actual purpose, great stuff!
Can multiple bandit group’s attack a single caravan? I hope some balance thpe for successful repeling an attack buffs the caravan for a sjort time.