Ashes of Creation Alpha Two Artisanship Preview



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We are extremely excited to give you an early preview of the Artisanship System in Ashes of Creation! This 4K video is just a taste of what’s to come!

Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!

šŸ’¬ If you have any feedback on what was shown, please share it with us over on our Forums!
– For Artisanship System Preview Feedback https://forums.ashesofcreation.com/discussion/56734/feedback-request-alpha-two-artisanship-preview-shown-in-november-livestream/p1

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44 thoughts on “Ashes of Creation Alpha Two Artisanship Preview”

  1. Greetings my glorious friends, what a November it has been! I hope you enjoyed this update to our artisanship systems. We are hard at work bringing Verra to life. Please let us know your thoughts on what we showed today. What did you enjoy most? Which areas would you do differently? As always we remain thankful to our glorious community for their support and patienceā¤ļø

    Reply
  2. The quick mention from Steven saying he was considering tuning the darkness to be even darker is so awesome. I feel like there's a fine line between being too dark and not dark enough and I think too many MMO's lean too close to not dark enough when they have a high fidelity like AOC. I feel like needing some form of light source at night in an MMO to see easier is such an interesting mechanic… unless you go as dark as Black Desert Online was initially where it was as dark as Rust is at night, and became just a hassle.

    I think the darkness levels of something like Dark and Darker is a really interesting light level for a game like Ashes, but wouldn't make sense in something like World of Warcraft.

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  3. i love that slow movement of the character with the bow in his hand ,reminds me of lineage 2 , i think u sould at this type of standing movent because some times u just want to chill and check your character and how chill he is after grinding and getting the best armor and weapon . Good work guys

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  4. This game is turning out great, I only wish all games were developed like that. The only think I noticed that could improve is some kind of indication of what is what in terms of gather. From distance u only see a lot of rocks, will take a while to know what is what, an revelation with alt button for ex would be cool, even if u limited the distance which u can see the name of what is gathearble. Even an item that outlines the name of what can be gatherable would be nice… the way it is u need to close gap to know if u can interact or not, I think that would be kinda confusing when a server full of players try to find a certain type of tree.

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  5. A big question i have on my mind are the talenttrees and multiple questions for that :

    1) will there be Craftingstations that are locked behind talentrees or Achivments ( example the Legendary Amboss of w9gridfjgoihiodjgbvhohjo , it is makred with runes so only the Chosen of the clan can use it )
    2) are the talenttress growing with each Lvl of Expertise ? so a novice has only 5 nodes in the tree while a Grandmaster has 25 nodes ?
    3) is the talenttree meant to be filled or are there Holes in it that forces a choice to be made ?
    4 ) if on 3 yes then is that true for each lvl of expertice ?

    other then that tanks for a current state showcase cant wait for Beta when i will join myself ^^

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  6. I have a piece of nitpicky feedback for the bow animations – most of the animations look like you're shooring from the right side of the bow, but sometimes it's tilted to the left which would cause the arrow to fall down.

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  7. As someone with a deep-rooted love for Lineage 2, I really value the hard work and effort that went into crafting gear in that game. Showing off the new gear that I put so much effort into was always a fantastic feeling. Lineage 2 was different from other MMOs; crafting there really meant something. Getting new gear was a big deal. In other games, you change gear so often it barely matters. From what I've seen of AoC's crafting system, I'm hoping they stick with the hard work approach rather than the quick and easy style. Loving the updates so far – keep it up!

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  8. Amazing! Love the newer day/knight cycle and the time of day restricted spawning materials. And, yes the processing and crafting excite me; I'm really looking forward to testing in Alpha 2. Great work Intrepid.

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  9. would be nice as a journeyman or master crafter to be able to etch your items with a name or description. maybe titles provided by the game, not free text…we know how people are…

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  10. Design is looking really amazing. The view from the vista’s edge at the beginning was stunning. I love the creativity in the crafting design process, feeling like its own independent game thats actually got stats and uniqueness to it. Very well done. I also really like the idea of bags having stats too, but I cannot get behind tetris inventory. It’s not immersive, it’s just bad. It’s been done, its been tried, and I don’t think I’ve ever seen a player base where it wasn’t hated by the majority. The ā€œrealismā€ of it is completely lost behind how atrocious a QoL killer it is. I genuinely hope it doesn’t make it to launch. Nothing breaks immersion faster than complaining constantly about interface and option elements of a game. And that’s the only reason I can see for having an inventory system like this. ā€œRealisticā€. Please don’t do it intrepid. It’s a trap. Make everything else immersive and realistic. Let us players have our blissful ignorance of ā€œhow we fit all that in our bagsā€. We’ve been doing it for 30 years, no need to stop now.

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  11. I love the night darkness. My only concern is that as I play mostly in the night (dont we all?). If it follows real life cycle. It would mean I would probably be playing nigthly almost all the time.

    One good thing would be adding different night cycles, that even depend in the seasons. In 6 hour cycles

    Something like

    Summer – 5 hour day -1 hour night
    Spring -4 hour day – 2 hour night
    Autumn- 3 hour day -3 hour night
    Winter- 2:30 hour day –3:30 hour night.

    You know this idea would be super cool šŸ˜‰

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  12. Something else about night. Would be cool if for something classes they can do something about that.

    -Rogues, get harder to be spotted in night cycle
    -Warriors have less chance to miss on daylight
    -Clerics can cast Light on staff and Illuminate.
    -Summoners can cast a Light portable orb.
    -Rangers get a toggle on/off to be able to "see better" in the dark. (Maybe like it used to be). You know they more accustomed to dark
    -Etc etc.

    Then we should be able to have equippable (on different slot). Candle/torches etc…

    Do that and the game takes a whole new level of epicness šŸ˜‰

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  13. Why are players being limited in the amount of professions they can level up? Seems pretty arbitrary given that players will still craft for each other even if they have access to all.

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  14. Will certain player weapons/armor/cosmetic produce their own light?
    Like if I have a cosmetic lantern on my hip, will it produce dynamic lighting that moves/shakes with the physics of the lantern and lights the area around me?
    I think that would be really next level if they did, and would love to see that, but I'd have to ask that any item that can produce light must have a toggleable on/off setting on the equipment menu. I've met players who may love how a weapon looks but hate how it is always glowing, or simply don't like the auras.

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  15. One thing I would love to see in both crafting of equipment but also in things like alchemy is secrets. If there are secret ingredients/combinations to be used that the player can find out about, that opens up a whole other level of progression within that profession – and it makes for a variety in results. If you want the best potions? Go to the town's best potion maker!

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  16. i remember we always use to buy all our armor from on certain armorsmith on tatooine in swg and the crafting was great in that game. i thought that was the main influence for this game it is great to hear, there should be a thriving economy and a real use for artisanship. i really like the direction you guys are going with this game and really cant wait to play it.

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  17. I feel that the artisan loop is solid. I like the specific bags for specific artistries, and how they increase the amount you can hold for that artistry. I am a little confused about the fuel used for the wood worker. What is he using the fuel for if he is hand cutting the logs? Maybe word it differently like payment for his services instead as he wouldn't need fuel to hand cut logs into timber. Great video though. I absolutely love the corruption aspect and its effect on the supply and demand on different materials.

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  18. UI:

    Looking clean

    Icons for abilities look great and tell you visually what they kind of do.

    Visual effects for abilities look a lot cleaner and do not linger on the screen.

    The gathering bags look good and the ability to level up and enhance them later in the game is critical.

    Mini Map is nice, but I would like a pull-out direction campus that is easier to see and that I can place somewhere on the screen.

    Progression from Apprentice to Grand Master is nice. Only Grand Master in 2 things. I like that not everyone is 100% in everything. The dependence across professions is nice.

    Requests:

    Add a hat equipment slot to the gathering profession so we can have miner's helmets, farmer hats, etc. Also, add boots and cloaks. I like the ability to fully equip gathering gear from head to toe for full gaming immersion.

    I like the skill-up progression but would like to be able to put more than one point in various skill-up abilities so you can specialize how you want. I hope you add more specialized skill point options to the gathering options so you can increase yield/speed for specific resources you want to mine as you progress. Please allow us to Mod gathering equipment so we can role play and play gathering fashion wars.

    I like the visual diversity of the mineables. Having visual clues of what might be in something like copper mixed with iron etc. is a nice touch. I love the fact that you are adding day/night, seasonal, regional, and event-driven gatherables to the game. It is so important to have this so commerce is greatly enhanced between nodes, regions, etc. Please add gatherables from the ocean and from killing unique mobs. Please fix the straight line when trees fall after chopping them down. Having them look like you used a chainsaw when using an axe on the tree looks bad. It would be cool if you had one look for using an ax and one for when you buddy up and use a log saw.

    Having vendor NPCs have store hours so you have to rest until morning to wait for stores to open would cool for emersion but might be frustrating for those that want speed and convenience in the game.

    Nighttime:

    It looks so much better. Bringing in the field of vision lighting and shadows is so much better.

    Shooting stars at night was great for immersion. Fireflies etc. I hope you add lighting effects for when the big Moon goes from new to full cycle. Adding a comet in the sky event or some other astronomical event into the game would be amazing. Add aurora borealis etc. Make start shine colors a bit different.
    Add a nighttime gatherable that is a meteorite strike. People see it and rush to the location because it provides unique and rare resources. Talk about a risk-reward opportunity that would draw gameplay to the event.

    Processing fuel resources and rarity is nice.

    Process upgrades and specialization etc. are nice.

    Crafting:

    I like the item's upgradability by using better selectable quality. Legendary etc.

    Please add another field to add a visual effect. Maybe to unique items like the night blade. To change its glow effect color etc.

    It would also be cool to be able to add frost, Fire, poison, Corruption, etc. effects while adding other rare collectibles. Adding more customization to night blade crafting to mod would take crafting to a whole new level. Modding your crafted items based on your build like in GW2 was huge. I always wanted to be able to dye weapons and change weapon effects colors. If you allow us to do that through enchanting selectables when crafting that would be epic.

    Good job guys,

    The game is looking better and better each month. It is coming together. Keep up the great work guys.

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  19. Single right-click to consume a recipe is not the best design choice. You should get a pop up asking if you want to use it. People can accidentally misclick something they don't mean to use – a confirmation would fix that. Just sayin šŸ™‚

    Reply

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