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A short preview of early development on the Tank Archetype. For information, read on: https://www.mmorpg.com/developer-journals/ashes-of-creation-bulwark-on-the-battlefield-tank-alpha-one-preview-2000120931
These are the levels 1-10 active skills that will be available for the Tank Archetype in our Alpha One! Check out our Creative Director’s Letter for more upcoming dates! https://ashesofcreation.com/news/2021-01-08-creative-directors-letter
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Glorious Ashes Community, I hope you enjoy this short preview of the active level 1-10 skillset for the Tank Archetype. As always, it is important to note this is an EARLY preview and will undergo many iterations as we get through the Alphas and Betas, but we wanted to keep you updated with the progress on this amazing development journey. As always, please leave your valuable comments! I love reading what our Glorious community has to say! Much love <3
I dont know where else to ask, dear Ashes Team, please don't let Innova to localize your game in CIS region. All games which they do localize are about in-game transactions and basically P2W content only.
Please T_T
Good work guys, it looks like you're making nice progress. I do think your animations rely far too much on the colour orange/red/yellow. Would love to see more earthy tones however.
KEEP GOING DONT STOP KILL WOW AND TAKE ALL MY MONEY. im going to be playing brood warden. i hope its either u summon a big monster to tank for your team or your transfrom into a summon
Awesome. But every tank will have only fiery animations? I like fire but i'd love to see something darker, like a dk in wow
Stop jumping!
The entire thing looks amazing but i have some things to address. 1) Myrmidon swings are really quick and it looks kinda awkward. 2) the shields that appear on top of the 2 characters (bulwark) look kinda weird.. I would prefer a simpler design. And 3) the auto attacks look way to fancy in my opinion.. too many sparkles.. still would prefer something more simple like just a white line of air with each auto or something like that. Other than that the game looks freaking insane! Can't wait to play it!
How much threat do other classes generate that the tank has to generate extra threat with basically every skill…
Will be interesting to see how they balance this out.
Walk- and Riding Animations looks like a bit of latency. Make them smoother and directly. Moving to the side looks very weird.
Overall the game looks awesome
Nice looking skill line. Hopefully the tank/tank build includes a 'guard' ability, something similar to what they have in TOR, where you can select a team mate and absorb a percentage of any damage directed at them. Given the amount of PvP this game will feature, an ability like that is pretty much a must have tool for dedicated tanks who are trying to keep their healer alive.
Legal. Agora falta remodelar os personagens pra algo mais bonito.
I think the tank visuals shown here nails the animations and effects. Very sleek and not too flashy. Im impressed, wow
Combat still has no weight or impact to it…
Thats a real disappointment, I hope it feels better than it looks…
Imho, the animations for some abilitys and the sounds (especially the sounds) need more work.
looking forward to this game.
I am really looking forward to this. I think it needs to tone down a bit on the animations and animation effects, however.
Is "generates additional threat" also useful in PvP somehow?
Its in early alpha and already more exciting than the most other mmorpgs… Thank you for creating this game.
Looking good!!
im a tank in every mmo i played, and i cant wait to try that one out. looks so satisfying to play
Onslaught – charge speed seems slow, distance seems far. Will be interested in pathing with it. Also as a peel tool, when do the affects apply, on cast or contact.
i can already tell tanks are gonna dominate pvp
Gotta love the fact that tanks have baseline mobility with onslaught AND grib for extra control.
Fack me such a crap !! WoW looks better right now ;/
Looks okayish. If I could suggest one thing is that jump animations should be lower. Personally I wouldn't add jump animations at all but oh well.
Awesome stuff, animations are beautiful. Only remark is the "Myrmidon" skill at 1:16 looks off. It glitches too much not fluent. Looks like it is lagging.
TANK MY MONEY! …I have 38 cents right now…but you can have it!
Soooo excited!!! Keep taking your time, absolutely love it!
I saw some 2H abilities using threat abilities? Will this be a thing? 2 handed tanking?
Tbf I don't play wow but from what i see this combat reminds me of wow. ( Which to me is pretty big turn off) please be as bold with the combat as you are with your other systems.. just bring some interesting systems/mechanics not this old copy paste stuff
You guys really need to start working on quality and flashiness of abilities we're in 2021 and game world looks better than armour/weapons and animations .
Is it on console?
For things like Javelins with chains attached and fire themed abilities, I would love to see some kind of in world explanation for those. Like, a literal Javelin on your back or something.
ADDITIONAL THREAT
Is there going to be a viable DPS option for Sword and Board? Please say 'yes'.
I think you guys should be careful adding to long of animations to some of these moves. They look really cool but the standtime after you use some of these moves looks clunky and sluggish but great work so far!
Looks great! I am truly impressed. I especially love the onslaught animation. Keep up the great work!
Most of that was awesome. A couple of the movements needs to be redone. Imo wasnt very smooth and blocky. Lacerate and the one after. Please relook at these
@Ashes of Creation Just curious why does the Tank player keep their shield to the lowered position right after activating the spell? Wouldn't a Tank look more threatening + want to keep the threat visually by maintaining a raised shield stance after initiating the spell?
Ahh, food for the tank soul in me. It's great to see this video, I've been waiting to see how the tank archetype takes form since I backed during Kickstarter. This looks like a very solid toolkit to bring the fun into the early game, something that I feel like a lot of devs miss the mark on when dealing with tanks especially. I'm just hoping for a viable two handed sword/axe/hammer tank build! The animations do look great but, like a few have said, I feel like they need a bit more weight to them to hit that sweet spot of satisfying impact to go along with all the 'Arrrgghh!". I can already tell that I'm going to have a lot of fun using Onslaught, Shockwave and Resounding Smash. I am more hyped than ever to see this game continue to develop after seeing this!
These seemed like the most refined animations and sounds in the archetypes you have released thus far. Onslaught was my favorite animation (sound was great as well). I think all the fire/magma effects seem off to me, but I think the texture/particles could be less elemental(fire) based and more neutral. Even an earthy/ground or metallic aesthetic would fit the concept more I- but lipstick is usually easily adjusted/modified. Overall, I love these quick(er) animations, and I love the updates to the game so far. Very excited for the game, and genre as a whole.
Will there be an option to drastically reduce all the flashy, flashy things in the game? Concerned about health issues.
Oh my god, That charge and javelin! Im gonna main tank. Holy it was awsome. Almost brought to tears How detailed and passion is put to this game.
If an mmo wants to succeed in 2021 the character animations/feel of the character not only need to be equally as smoothe as wow, but be even better. RIFT (2011) has better animations and movements then this game
The game will succeed or die on the basis of how fluid and smooth the combat and movement is.
I really hope you nail this as basically every other MMO besides WoW has failed it.
0/10, not enough threat generating abilities. 🧐
BUT WHEN THO ???????????????
looks crap
Can't wait to tank in Verra!
This guys know what they are doing
Wow we reach tank now huh wish we can see summoner soon