Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv
On this Episode of Ashes to Go, an Ashes of Creation podcast, we discuss the most recent Ashes of Creation Creative Directors Letter, and celebrate the news that the Ashes of Creation Alpha One Access is Back! We also discuss the most recent Ashes of Creation Developer Discussion covering mentoring in Ashes of Creation, as well as, discuss the most recent Guild Gathering forum post. How can you measure a guilds success, and more specifically how can we measure our guilds success in Ashes of Creation and why that’s important.
The Ashes of Creation Alpha 1 test phase is currently underway, so stay tuned for more coverage of the Ashes of Creation Alpha once the NDA drops!
–Links–
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–Ashes Of Creation MMORPG Description—
THE GAME
Ashes of Creation takes place within a medieval fantasy setting, blending imagination with cutting-edge graphics. We are putting the word massive back into massively multiplayer with unique and novel mechanics that will bring meaning to player action.
Ashes of Creation will incorporate the best parts of traditional MMORPGs with innovative sandbox concepts.
AN OPEN WORLD
NODES
Ashes of Creation is a unique take on the MMO experience. Our world structure is dynamic and built to react to the actions of our players. Cities will rise and fall, their populations based on the history of the world as the players create it. Quests will unlock as these populations gather, their needs grow, and secrets are unlocked. As the world’s NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world. Gone are the days of static worlds, change is here to stay
HOUSING
Players will have the ability to survey and develop land anywhere in the world. Be a pioneer deep in the wilderness, build the home of your dreams, and work the land to cultivate resources and supplies. Alternatively, stick with civilization and safety in numbers – purchase a home within the confines of a village and watch your investment grow as that village turns into a city. Homeowners in our game will have the ability to develop their plot of land as they see fit. Focus on farming, animal husbandry, or own your very own smithy. You’ll be able to specialize your land to maximize your profits or your comfort, be sure to choose wisely
Questing in our world combines the best elements of traditional MMO’s as well as the introduction of our unique player driven experiences. Ashes of Creation offers area quests, public quests, and quest chains that change dynamically and in real time based on the player’s experiences and choices. Players will have the ability to directly alter world events and change the landscape through their actions, as an individual and as a community. Server quests will allow political rivals to compete for the fate of the world
–Tags–
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I am not a big fan of a forced mentoring program in games. But I do remember in EQ that growing guilds would hang out in lvl 10 areas to help noobs learn more about the game in attempts to get some good growing players to join their growing guild. It was a tool to get people to join a guild.
You guys are covering 2 of the games Im most hyped for ! Keep it up! I want to see Taken on your Ashes and New World content.