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The Ashen Forge: Episode 87 – Frank The Tank
00:00 – Intro
02:00 – The tank
10:10 – Prevent all damage
18:06 – DPS of the tank
25:00 – Tank as a secondary
26:50 – Collision mechanics
33:45 – Armor matters
45:22 – PvP loot
47:58 – Caravan defenders
56:00 – Almost out of time
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I'm with Neuro. I hate the term "Tank" in a fantasy setting. It is the wrong context. The systems should help build context that is relevant to the setting, not detract from it. Such gorgeous environments and props, intriguing races; why would they be so lazy with this?
I'm a bit surprised more folk are not discussing that the new combat seemed static after the dynamic play of the ranger class reveal. Is that what we should expect for melee classes, to stand there and trade swings every global cooldown tick?