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To me, the argument "if the devs didn't sell it, the players would" is not enough to rationalize playing a P2W game.
The problem with P2W is that the developer adds a way for you to influence your experience in the virtual world with your real life money. MMORPG's as a genre are about achieving and accumulating power, wealth, social status and influence. When that is sold to you by the developer the experience is cheapened and it loses its intrinsic value. You are effectively paying to skip the game and that makes the playerbase apathetic to achievements and accomplishments of their fellow players and as a result the social aspect of the genre dies down.
RMT has the same end result, but it's not coming from the developer, its coming from the players and most importantly it's against the rules of the game – in literally every single game. If you get caught doing it you will be banned. In a very ironic way, in order to have something of value to sell (gold, gear, boosts, achievements, etc), one has to go through the process of grinding, overcoming a challenge, "getting good", building a reputation for themselves, etc. All of which are integral gameplay to MMORPG's. In other words, RMT is the natural result of players playing the game and getting to the point that they realize that they can enhance their real lives, through their virtual achievements.
I am not suggesting that RMTing is better in any way, I am saying that it is natural behavior – that is ought to be prohibited and acted upon by the devs. Unlike the P2W, which is the devs themselves cheapening the game for short term profit.
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