Ashes of Creation: Malicious Actors Targeting Alpha One



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With malicious actors attacking the Alpha Intrepid Steven himself steps into plead for an alliance. We all just want a good MMO right?

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25 thoughts on “Ashes of Creation: Malicious Actors Targeting Alpha One”

  1. Nice video as always. The hackers most probably would be someone hired by some competitors I guess. I just wish it doesnt affect ashes too much and they can pull through and deliver the things they have promised.

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  2. They're team is also quite big now. So they're are working on multiple aspects at the same time. UI, classes, models, textures, game design, backend. I think we'll see rapid development from now on. Excited for the next AOC stream.

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  3. The ones with power will do anything to keep themselves from losing it. I would t be surprised if actiblizz is behind some of these malicious attacks considering they tried to subvert them once already with the early release of classic TBC, and with the FF14 boom they're gonna be even more desperate. Tencent is another one that could have caused this since they don't have a strangle hold on intrepid.

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  4. I really like the idea of that gathering quest having enough stone/wood spawning in the quest locations but not being regular gatherables everyone can see. Took me forever just to gather a few stone and a few wood then I just gave up and did other quests.

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  5. Random ass patch notes are actually a good sign. It means that they have an effective development process with each team providing updates. While this seems all random as hell, it's important to remember how much work goes into this stuff. If at this point you saw a single theme behind the update, that would actually be worrying because it means development is being gated and likely requires developers to figure out all the red tape…. Which is 1 terrible for developers and 2 something developers in general are terrible at. Instead it seems they are allowed to just fix stuff…

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  6. Steven said he had hired a bunch of new talent. The best way to get them up to speed is to task them with minor bugs/features. That may explain the odd additions that don't seem to be relevant.

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  7. Unfortunately redwood and rock is elusive in the noob zone. It is required to craft your first mediocre weapon at the starting blacksmith. This should be fairly easy for noob purposes. This is important because solo, noobs, and casual players just want to play. When end gamers farm – then the rest of us are forced to go to zones far above our ability and equipment. Lighten up a bit – we know the green agenda and lessons to inculcate to the masses. However – Intrepid will lose revenue when people get frustrated and leave on this aspect. My advice is to respawn like that of creatures in the noob zone. Best. Skaff

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  8. I think you need to keep in mind that the development team will be broken down into many small teams, with each team having their own priorities. The UI team is not going to work on loot tables, and the loot table team is not going to work on particle effects. It's not random for a sound designer to work on sound design, and it doesn't make sense to get them to work on anything else.

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  9. The crazy thing is I hacked the BR game doing research on claims that the game was built using a 100 dollar Unreal asset pack, only to find out that it was; I worked two contract gigs for teams using that package so I knew it well. I pointed out a long time ago that there was no security infrastructure for that package and they seemingly shouldered it and said much of that had changed for the actual MMORPG version. So I didn't speak any further on it, but if that layer of networking still exist without multiple layers of anti-hack and anti-cheat layers surrounding it, they need to get on that because I was able to wreak havoc on it, especially using my knowledge of the released package.

    My hope is that they don't continue to assume that 500 dollars will stop hackers or suppress them. I know hackers in my circle that make hundreds of thousands of dollars a year just making and selling viruses and hacks, so for someone like them to drop 500 dollars to get early access to a build is nothing. The thing about hacking MMO client and server architecture is that the best time to hack is during early stages of the client, as you can gather and store these early builds before more advanced security is implemented. After years of security implementation, you have access to all the original, unsecured details. Therefore, years after launch you'll see hacks coming out using clients from this moment in the games release, due to no competent efforts being made to protect it.

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