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I keep seeing the term gatekeeping thrown around a lot, especially in the Ashes of Creation community. Let’s talk about what is, and what isn’t gatekeeping.
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Hi Aunt Xillian!
Video creation… cheaper than therapy.
Keep on rocking them kicka$$ videos you lovely person you!
Dag nabbit, I thought 100% this video was going to be about me. 😛 😀
I thought I had made it, my first 'YouTube Beef'. 😛 😀
Much love, Brother. Keep the content coming! I'll see you in the Alpha II!
You put out an interesting point. I know what gatekeeping isn't, but even after your explanation I don't know what it is.
Hi, thanks for the video. I notice a weird sound issue in your last two videos, like there are times, when the sound abruptly ends. Possibly no sound is recorded when the incoming volume is lover than some threshold. It is kind of disruptive. Can you check? It was ok in the videos before.
Off Topic, but I still think the hardest concept to wrap heads around comes from the new concept of Node Life.
Regions will develop, where you decide to Live will decide a LOT of your content, (and whether it's compatible with your friends or not).
I posted on Bardtic's channel about spy's/black ops, all characters on an account Live in ONE Node.
I should hope it's where your guild is based or at least a Node they are in the Influence Zone of.
My post was generally; To be a spy you'd have to have a second account and level up two characters for your spy to be "believable".
And then have the "Sword of Damocles" of being perceived as a double agent over your head after all that work…
IMHO, this game will be hated by many players BECAUSE Steven has already said he has no plans on changing it from the base design. "That's not 'fair' choruses will be heard for years."
But I haven't seen any real gatekeeping going on, thankfully. Even the Hypr L33tz have been uncharacteristically excited to "have more fodder join the game." LOL
Xillin,.. wanted to know what you think about this idea…
I allready talked about it on another aoc video from another youtuber, but I would like to hear your opinion about that.
If you are interessted, here is the video link: https://www.youtube.com/watch?v=_WOKJ_lBWIs
I would like to see Merchants in dungeon, that sell you for example a "one-use"-key or a questline to obtain a "one-use"-key to be able to access a hidden part of the dungeon.
A otherwise closed gate for example. As long as you dont die, you can leave an reenter the dungeon at any given time.
This hidden dungeon is way more hardcore to beat, but in return there are better loot drops and if you are able to be the first one on the server that kills the boss, you earn a legendary item.
Others after that get the recepy for the same item, but instead of legendary it is a unique item with sligtly lower stats and visual differences and on top of that you have to craft it.
If you die in the hidden dungeon, you can not simply buy a new key instantly, but instead have to wait some time until the Merchant offers you the same key/questline again.
You can only buy this key/questline with materials, not with gold, to remove items from the market that otherwise would get irrelevant at some point. That woul benefit ecconomy.
After you crafted the item, given you are not the first one that killed the boss, you have to give the crafted item to a mastersmith (if you are not one by yourself) to compleete the item.
This would make gathering, processing and crafting pretty cool.
I would like to see something like that implemented, especially when the questline is very cryptict, so you have to do some research about lore and solve some tricky riddles.
Whats your take on this?
Probably gonna be lot of bounty hunters and hiring bodyguards in this game which is awesome.
Keep it going
Nice! Ur getn better
Was SimCity the game you were thinking of?
Ya, snooty min-maxed gatekeepers are pretty infuriating. Ive been kicked out of groups because people didn't like my gear, even though my DPS was quite high. Also I've always found the idea about being pretentious over knowing how to do something that they themselves didn't know how to do 2 days ago absolutely ridiculous.
Yeah honestly if they went that separate server for pvp & pve I would not play this game it would make it no different than ark with their massively toxic community no no no no thank you .
Pewpewpew
For Google analytics.
I can dig it…agree with the “gatekeeping” meaning, from your viewpoint.
This is an interesting topic. One of the reasons Wow was so succesfull back in the days, is because it was a casual friendly game among that times mmos. Maybe Ashes will be a succes, but only for people who has 4-5 hours a day to play it. Its a barrier for casuals.
Most of the problem really has nothing to do with gatekeeping at all. It has to do with the mmo community being conditioned so poorly by previous mmo's and the fact they don't actually research what the game is about. The sandbox mmo is a pretty niche genre when in comes to mmo's to begin with, as is having such a pvp centric mmo, which is almost inherent to the sandbox aspect anyway. People see one or two systems they like and think oh that's cool I'll just focus on that and never do anything else without realizing the game is being designed so that all these systems intertwine and create dependencies on one another. It's a community driven game whether that be in combat, nodes, artisan systems, all of it comes down to community and there will always be risk v reward in these type of games.
There has to be a loser for someone else to win, and if you have no interest in participating in pvp, you just set yourself up to be a target to those who benefit from taking part in that aspect of the game. Eve is a good example of it done mostly well, having high sec v low sec and incentivizing players to go in to the pvp zones for the best rewards, but even still people will sit outside Jita and gank people without a care in the world of dying if it means they're gonna make bank on your death. Hopefully the corruption and bounty systems are enough to lessen the unwanted pvp but taking out open world pvp drastically changes the games vision and ruins it for the worse.
Gatekeeping is effectively the enforcement of an unreasonable minimum standard.
That guy was really suffering from a game matchmaking problem, where the game doesnt match up to what he normally likes.
Honestly never really heard of "gatekeeping" like this before, but good video breaking it down. It's one thing to tweak the game, totally different to change the entire vision of it.
Xillin bro you are knocking it out of the fucking park man. I watched your video on PVP gear, and for some reason it reminded me of the fact that one of the thoughts I had about this video you're talking about with your aunt, and it made me think about gatekeeping in general.
Now, I want to stress that I never got the impression you were doing that with your aunt, but it did make me think about how certain communities in the gaming world, particularly the "hardcore" crowd, and more particularly the hardcore pvp crowd, do have a really bad tendency of gate keeping.
It's almost like the guys who would be like, "bro I listen to real metal, go back to Creed bro". Instead what we should really all be doing is exactly what you mentioned: educate and encourage. Explain what the game is generally about, but also say, "hey, if this is something you think you could potentially enjoy, try it out!". One of the things people have to realize is that MMOs, and specifically pvp mmos, are a relative niche genre in the grand scheme of video games, and we can't afford to be turning people always when what we should be doing is being encouraging and educating.
On the other hand, yeah, the thing you mentioned about taking guns out of call of duty, and that sort of thing, I COMPLETELY agree with. One of the reasons the MMO genre is in the state it is, is because developers have allowed people who were never fans of or wanted to play MMOs, to dictate direction of design, and now they're all basically glorified single player RPGs.
One of the examples I use is say you were really into formula style racing, and suddenly a bunch of people got into it as well, but they started complaining that it was too annoying having to wear helmets, so we should change the cars to be closed instead of open, and that gets changed because they are bringing a ton of money into the league. Fast forward a bit, and now they are complaining that you know these open wheeled cars are throwing lots of rocks up and it's scratching paint on other cards so we need to be driving closed wheel cars, so that gets changed… Fast forward a bit down the slippery slope, and now what was formula racing has turned into dudes racing minivans around a track. It's an exaggerated idea, but you get the picture.
Point of that last part is that something which was based on a few fundamental tenets, has now been altered into something radically different because people were not willing to stand up and take a stand.
you had to explain this? ha