Ashes of Creation: Add-ons and DPS Meters



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Taking a look at add-ons and DPS Meters in MMOs such as Star Wars: The Old Republic, World of Warcraft, Final Fantasy IV, and Elder Scrolls Online, and how they compare with the stance taken by Intrepid Studios on their highly anticipated upcoming MMORPG, Ashes of Creation.

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14 thoughts on “Ashes of Creation: Add-ons and DPS Meters”

  1. Totally agree with you on meters. Not a fan in general.. although it helps WoW a lot, its also turned it into a gear race, leaving casuals and those who change mains after things get going (and don't have a good static) in the wake very quickly. DPS meters can be fun and maybe necessary depending on the game (for boss mechanics in games with enrage timers), but kills some classes that may be even more fun or brings more utility. In FFXI, Bard would have negligible damage but its utility really drove up overall group DPS, or even a Dragoon with a utility subclass with lower dps but could help healing tremendously. A hardcore MMO needs variety and many addons such as gear score or dps meters can hinder overall progression of a realm and screw over newbies who come late to the party, or even alt-oholics! I believe a crew should be able to carry someone with less skill, allowing growth all around.

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  2. What if they did some sort of personal “after raid” report? You would only see your own data, that way you could track your own improvements but wouldn’t have to tell anyone if you didn’t want to.

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  3. Played SWTOR for a long while as well and we had to end up checking DPS to see what folks were doing, because we kept missing DPS checks by miles.
    Found a few folks who should have been doing far more damage, doing less than the tank and such. Don't think we kicked them, but we definitely got them with another of their class that was doing good DPS and had them "trained".

    Though a lot of elitists would 100% just boot you from the guild and call ya trash on the way out 😛

    We took in a couple of people like that who were booted and basically just taught them good rotation and did minor work with them. Most worked out fine.

    Moral of my story is that I would prefer a SWTOR approach to it all and keep the game as clean as possible. Just my personal feelz on the subject. Wanna go outside of the game to download stuff and get help? Cool, but I want it OUT of the actual game itself.

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  4. There is absolutely no need for DPS meters or addons.
    Final Fantasy XIV has Hall Of The Novice, that and voice chat is ALL you need in an MMO!

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  5. I’m the elitist healer who checks dps meters and Failure damage meters. I go OOM if the fight doesn’t end fast enough. I also go OOM if you’re taking environmental damage that should be AVOIDED. The hardest content requires skill and performance measures. I AGREE that TOXIC individuals / community is the problem with measuring problems.

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  6. Yeah I just don't do daily quests , I played one game that dailies were a requirement for end game I dropped that game so quick . Like you know I play eso ive mentioned it a few times but they are coming out with companions soon and instead of doing it in a really cool way and allowing you to pick out what sets they wear like a player no they have their own gear that takes forever to farm by killing bosses that have a 15% to drop a random piece of companion gear . So they are making us farm gear even more in an already gear farm heavy game . I see their bull and its just annoying at this point.

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  7. I'm against dps meters and armor level meters. The problem is its hard to stop once it is allowed. From map extenders for battlegrounds, to node locators, to auto attacks at range limit, ect… It is just a slippery slope.

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  8. Nice background dude 😀 till now the only add on I think that they need to implement is dps meters aaaand probably change the auto atack (so ppl don't have to spam the button and just press it). They could also add the 'press button to walk', like, press shift once and u will walk up front till u hit again that shift button to stop.

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  9. Addons are basically suggest the game design is flawed so solutions are outsourced. Make a better game and addons are not necessary. DPS meters though I personally dont like them the conundrum of not including them is players that use them will find ways to source the numbers and log that info into a non supported meter anyway…This forces implementation by the developers. If the information is used appropriately then they work, but when it generates a meta perception then the cookie cutter elitism kicks in to the detriment of the game potential…Then development is forced to balance and tailor the game around a DPS perception feedback loop.

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  10. People would not use or need addons if the developers would not make a game where the customers feel the need for an add on. As far as meters, I am not against them if they don't do the work for the player but give information and are the product of the developers and an in game tool. As a raid healer my meter is nobody died and I must have been good as I was always the first to be requested. As far as kicking someone I would suggest it if someone expected me to keep them alive no matter what so they could top the DPS. I would eventually let them die and say you cannot heal stupid.

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