Ashes of Creation Fighter Review – Feedback and PvP Theorycrafting



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0:00 – Introduction
0:26 – The Ashes of Creation’s Fighter is VERY similar to the Warrior from Wildstar
2:31 – General playstyle and vibe of the Fighter
4:47 – The Fighter is hard to play?
11:20 – Fighter PvP and Theorycrafting
16:03 – Feedback + Things I’d like to see changed

My thoughts on the Fighter class in Ashes of Creation. So far I’m having a blast with this class and there’s a very high chance I main this on release!

#ashesofcreation #mmorpg #mmo #pvp

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32 thoughts on “Ashes of Creation Fighter Review – Feedback and PvP Theorycrafting”

  1. Please follow me on other platforms as YouTube is unreliable!

    https://linktr.ee/zybaktv

    0:00 – Introduction

    0:26 – The Ashes of Creation's Fighter is VERY similar to the Warrior from Wildstar

    2:31 – General playstyle and vibe of the Fighter

    4:47 – The Fighter is hard to play?

    11:20 – Fighter PvP and Theorycrafting

    16:03 – Feedback + Things I'd like to see changed

    My thoughts on the Fighter class in Ashes of Creation. So far I'm having a blast with this class and there's a very high chance I main this on release!

    Reply
  2. Finally a fighter using form of celerity to combo their abilities together. So many reviews about how the fighter is underwhelming or can’t solo or feels bad. People haven’t even taken the time to learn the class. Thinking they can just zug like it’s WoW… looking forward to the PvP content

    Reply
  3. I will not cry about melees just yet.
    In ye olden WoW classic Warrior was believed to be garbage, so it was buffed, while Warrior was still believed to be weak a player came by to crack open the playstyle and it turned out Warrior was broken even before the buffs.

    Reply
  4. I think that Fighter has a lot of potential to shore up some of its PvP weaknesses through the augment system and I know that every class or ability that feels not great to use right now is crutching on the cope that is augmentations. Here's why I think Fighter has a legitimate hope: there's no bad secondary class in a theorycrafting perspective.

    Do you want to play an all rounder as far as engagement ranges? Mage, Ranger, and potentially Summoner could easily solve this with not just augmentations but secondary weapon synergies.

    Do you want more staying power in large scale PvP? Cleric (oh-hit healing, improved Regenerative Celerity, Consuming Lethal Blow, etc.) for a diving playstyle and Tank (mitigation and temp HP) for a more bruiser playstyle.

    Do you just want a ton of damage up close? Rogue, Summoner, and Mage could help this out as well.

    Do you want to play generalist who is able to fill the gaps in a party? Bard potentially would enable party-wide/raid-wide buffs like an enhanced Battle Cry.

    Out of all of the classes Fighter has the best chance of being the top dog as far as classes go, especially if Intrepid sticks with the concept that secondary classes can be changed.

    Reply
  5. I must say, the fighter looks really cool. In WoW the warrior can tank and play dps, this is not the case in AoC, where only the tank can tank. I'm just a casual player, as a tank I would obviously get groups faster. There any way, perhaps, that a fighter with subspec tank, could actually tank? I know that AoC would allow subspecs to be changed…
    I just don't have the time to play two classes. Or maybe the tank pvp is also great fun, then it would not really matter?

    Reply
  6. yo stance swapping and technical combat??? fighter looking like the main archetype for me

    now i just wanna see how each other 2nd archetype impacts the main one, the amount of decision making in just a single archetype already seems huge, add a 2nd one and the possibilities are gonna be endless

    only problem is that i hope not too many are gonna be useless due to meta

    Reply
  7. Recent MMOs really lack frontline archtypes for pvp.
    In Ashes, there's Tank and Fighter. But almost every other class is ranged based, with the exception of rogue who is stealthed and not a frontline archtype. That's 6 classes vs 2. Unless a majority pick Fighter and Tank we will have an overwhelming amount of magic/ranged users compared to melee. It's odd. Every fantasy epic has a focus on melee majority with some mages. I'd like to see pvp battles that aren't just range spam and posturing. I think a fix would be to have different types of melee classes: Spear users excelling at trips, pushes and positioning, Axe or Hammer users as tank-busters, 2-handed sword acting as duelists, anti-magic Tanks with AOE shields, and anti-melee Tanks with souped-up melee defense. There should be reasons to see additional frontline toons on the field, incentivizing players to not all roll ranged. Otherwise we're just going to see the same ranged magic spam AOE'ing down anyone grouped up like every other MMO.

    Reply
  8. As a fellow Fighter enjoyer, this video was really good. I pretty much agree with most of your points. One other thing I think the fighter lacks is group utility. Sure it has trips, but it's on a very clunky ability like cataclysm and the real use for it is pve content. In pvp, you will rarely see use for cataclysm due to it's cast time and the fact it roots you in place. Being rooted in place for a move that more than likely wont hit is just bad design on archetype like the Fighter who is very mobile.

    One of my suggestions for the class kit was to allow our form passives that we get in the talent tree to be applicable to our party members. Additionally, I suggested giving as a different capstone talent like Berserk, but instead of consuming momentum it paused it from draining and gave us all our forms. Cooldown would have to be balanced. However, it would be an alternate choice talent to choose from instead of Berserk(Cannot have both but that could be tested with a high enough cooldown given to it). IT would be less a damage talent but more utility with the way our forms and their passives work.

    The talent would be called "Be Water" referring to Bruce Lee's quote and specifically the part where he says "Be Formless" so the idea is that while in this state you gain all the forms and aren't tied to any specific one.

    Overall, I am having a blast playing Fighter, however the playstyle as you said in group fights it's really swapping to bow until you see an opening and then you go in and finish off a low health target and then you get out using Leap Strike. That's the best way to play the Archetype atm in organized group fights. We are like the Ranger with their Snipe, but in Melee. Needless to say, but it's it's much more risky. Either way all of this can change with higher lvl cap, so none of this may even apply once that happens. This is more of a viewpoint at the current Fighter.

    Reply
  9. I typical play ranged dps however i too went randomly to try fighter out and now im like ohh what do i play phase 2 now as the main character fighter or ranger haha, Ranger kit a bit disjointed atm where fighter kit works so well with itself

    You can get some funny escapes as a fighter too was jumped by somone twice my level and i charge low level mob execute for heal and reset CD on charge and then charge next one and u be like fk this im out 😛 stupid lvl 20 tried ganking my lvl 11 fighter 😛
    i have been doing a 1h mace fighter with a focus in offhand cause stagger on auto attack for the trip but as i leveled i got the form that did that on my overpower or what not but just kept rolling with the mace to try it out still it does the same if not more dmg than a 2h weapon lol

    Reply
  10. Just believe in Steven!! We need the word of gospel from Steven the Savior of MMORPG genre!! Steven will cleanse the sins of the MMORPG genre!! Just believe in his prophecy!! On his visions!!

    Ashes of Creation.. The perfect MMO of all time!! The next standard!! The next big thing!! The revolutionary of the genre!! The savior of the genre!! The game that was promised!! The advance mmo!! The perfect upcoming!! The prophecy!! The game that will be loved!!

    Reply

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