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Lets Talk About the State of the Ranger! | Ashes of Creation Alpha 2 Week 4
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Ill Be Posting a Video Showing the Build I use at lvl 25 on my Ranger later on this week! Stay on the lookout for it later this week!
I need to look at the shortbow stats vs the longbow because when I got a good shortbow drop the stats seemed low compared to longbow. I need to figure out how to compare the two.
i think the ranger is just supposed to be a support and not a high DPS arch type 🙂 aint nothing wrong with that. advantage is being necessary for group content where as regular DPS like fighter/mage can be interchanged. once you're over like lvl 15 TORNS, REGEN, are like so so so helpful on tanks 🙂
Which of these builds are best for PVP?
1st: short bow + one-handed sword (atk speed buff)
2nd Shortbow + 2-handed sword (max atk buff)
Ranger is bar far the weakest archetype in the game right now. Vinefield is the only good ability we have. Most of the abilities while in theory sound good they are very under tuned. Unless you're able to ambush (the rare times camouflage decides work) you won't win duels against any class if the player is worth their salt. Not to mention the headshot 4 second reduction on CD when you hit a marked target doesn't work, the silence from daze into thundering shot doesn't work, like I mentioned before camouflage is a mess, scatter shot interaction with the environment feels bad. The regeneration provided from the passive ability we get is pretty bad, thorns feels underwhelming since we have many ways of applying bleed. Rangers are in a really bad spot compared to other archetypes imo. Mage is currently a much better version than Ranger specially considering the amount of mobs with high armor values.
only class able to solo vs X amount of players needs buff?
My biggest gripe with the ranger right now is charged scattershot is very inconsistent on how it hits enemies and is only usable currently in certain situations where the ground is level. The moment you get in hilly terrain, charge scattershot is worthless.
Ok so just some constructive criticism: you only talked about the feel of longbow vs shortbow, not how they impact the damage rotation and skill choice in given situations. Lets break down the crit chance thing: Longbow with heartseeker and bullseye: you do an auto attack chain, get both buffs. Next 2 skills have 25% crit chance from bullseye and 20% crit damage from heartseeker. you have 25% base crit chance to begin with. Snipe has 30% crit chance on distant target, Mark of the tiger is giving another 25% crit chance… you have 100% crit chance. Assuming you take every crit damage node in the longbow tree, and have hunt of the tiger, your 150% crit damage is now 200%… snipe gives attack speed and reduces enemy mitigation, so your second snipe is going do more than just slap. Auto attack chain into mark of the tiger > snipe > lightning reload > snipe is your once a minute burst chain that hits so incredibly hard that you're guildies will be wondering where the lvl 29*** just went. Shortbow, same premise different more involved rotation. Auto attack chain triggers bullseye and arrowstorm and bleed: vines to hemorrage, mark of the raven > barrage > lightning reload > barrage > 3rd barrage (since 2 barrages against hemorrage targets full resets barrage) your fitting 1.5 barrages inside arrowstorm, and all 3 barrages within mark of the raven.
Looking at the bursts, the non burst rotations should make perfect sense. Level 1 ranger passive – finishers reduce cooldown of scatter shot and barrage by 3s each. With a longbow, you benefit from bullseye for next 2 abilities after auto attack chain – scatter shot is always up after an auto attack chain, so charge scatter shot + any highest damage skill off cooldown, so snipe, then auto attack > scatter shot > thundering shot then auto attack chain > scatter shot > headshot > etc. etc. and shortbow is much the same. Auto attack chain for arrowstorm > barrage > plus 1, repeat. Longbow vs shortbow literally determines whether you use scatter shot or barrage after the auto attack chain and that is baked into the level 1 passive of the ranger. Your bow isnt just your playstyle, it's your entire identity. After testing this with guildies we're already the class that can do the most damage when in the most skilled players hands. Please do not buff the ranger, make the longbow or shortbow passives earlier on the tree so people can actually play with their class identity rather than discover the classes actual potential after level 20.
Headshot would be nice to do increased damage above 20% health and below 30% instead of the below 50%. It would have a better use in the rotation.