Should We Give Ashes of Creation a Chance?



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

Ashes of Creation is certainly an MMO causing waves in the online gaming community. Some say that the game is going to be the next World of Warcraft, toppling the King of MMORPGs at last. Whereas others say that Ashes of Creation will be a short lived meme, drawing in players before radically disappointing them with low-tier gameplay and rewards. Well, with the recent Alpha test having gone underway, the question now rests upon us: Should we give Ashes of Creation a chance? Or do we skip over this MMO and look for better opportunities down the road?

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33 thoughts on “Should We Give Ashes of Creation a Chance?”

  1. Been playing alpha 2. Every week brings new changes and bug fixes and the game can actually support 100 players in a single zone already with minimal issues (usually..alpha is alpha!) most systems are not in yet but damn combat feels great and their transperency has been great ro see

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  2. aoc will be dated time comes out but thats not bad thing the problem will be same thing TnL has when comes out where top guilds will hold down world boss not letting causal's in on any of content it will have niche community but yeah it wont be for everyone if they don't enjoy pvp thats just the truth when its force pvp and for it to for everyone they need good end game and its pvp but not everyone going to like it

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  3. It might be great but i just don't have the time or patience for an MMORPG at this point in my life. As much as i love vanilla WoW, I couldn't justify the time investment and the need to find friends if I wanted to raid. I have a career and a family which deserve my time more than a game I have to schedule time to play.

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  4. People pay 180 bucks for a year sub for WoW… 120 bucks sounds okay for the entirety of alpha 1, 2, beta 1, and beta 2… plus the random in-game currency and month sub… I'm having fun in it so I guess it's money well spent

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  5. I heard "open world control" and "pvp" focused and noped out. Seriously why does everyone ignore that the most successful MMOs have been PvE ones? There is a very vocal hardcore base that wants that style, but they aren't enough to pay the bills.

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  6. "The game has been plagued with delays."
    Not really. One HUGE delay (Unreal Engine 5, as explained) or one big plague. Missing a deadline here or there is not a plague of delays, that's just normal everyday development, whether a huge kitchen sink sandpark MMORPG or not.

    A major established studio with a huge team can rush out an MMORPG in 6 years and it will be probably need more work. 7-10 is a more realistic development cycle for an MMORPG.
    Intrepid launched their Kickstarter in 2017 with basically no team, they had to build the entire studio from the ground up. This game is pretty much on track for a standard development cycle that's not a cash grab, even with the Unreal delay.* 10 may be the high end but it's well within the expected norm. And again, this is an INDIE studio.

    As far as $120 to get access to Alpha…you will get to play AoC for months and months and months… This game at launch will cost $10 (or maybe $15) a month to play. But you will get to play AoC for 36 months if this takes 3 more years to launch. So that's $120 versus $360 or more.** The longer the game takes, the more value you get. So it's win/win however long the development takes.

    * And the Unreal 5 move was the right move; the game will be future-proofed. Do you really think you'll want to be playing UE 4 in 2037 when this game is 10 years old?

    ** Pulling the rug out from under by announcing weekend-only testing, though, that was BS. You're not getting a full month of value, so the math changes a lot. [Unless you can't play Mon-Thur anyway]
    5 days a week is fair for an alpha, but weekends only was not, not for a paid alpha.

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  7. The graphics really look dated despite "using" Unreal Engine 5. Very dated. The combat is old school tab targetted which is subjectively good or bad, and skill rotation based without the need to move the character around to avoid aoe etc looks boring to me. Essentially its just brain dead mashing keys in a set sequence. Again some may like it.

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  8. Ashes of Creation is sick. I'm cool with all the pushbacks as long as they continue to have weekly play time. A lot of people making these videos don't understand what an Alpha is. Alpha and Beta are stages of testing to flush out bugs before the product is launched. Alpha is the first playable state, that's it, nothing fancy, no marketplace, no friends lists, it's barebones. It's buggy as expected and I have reported a ton of bugs so far as is expected of me participating in the Alpha. If you think an Alpha means the game is close to completion you are out of your mind. December 10th the Rogue is being added and it isn't until May when the Summoner is supposed to be added. There is still a long way to go. To ask now if you should give Ashes of Creation a chance is a bit ridiculous in my opinion. Ask again in 7 months when all the Archtypes have been added or better yet wait until there is an Open Beta or something like a year from now.

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  9. I like how half of his information is incorrect, maybe double check your information before releasing the video. It starts at $100 and includes Beta and a month sub upon release. Given Alpha will likely go for nearly 2 years. The rest of the video was ok just some poor research

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  10. If you want a more "Complete Game" I'd suggest buying Alpha 2 phase 3 access (May 1) when more things in the game will be available. While the game in this current phase is very scuffed the biggest thing they needed to nail from the get go even with an incomplete game is the combat. The combat is one of the best hybrid combat system I've experienced. The only other MMO I've played whose combat I've enjoyed this much is Tera.

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  11. unlike any other game that claimed to be a "wow killer" there are two factors that look promising for ashes

    1. they didnt say they were the wow killer, other people are saying that about them
    2. they have a clear timeline and open development and theyre sticking to it

    this is a lot more professionally managed than any other project that has claimed this.

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  12. i was never interested in any mmo since i started playing wow 20 yrs ago,,,but ashes got me interested like nixxiom said,,,,i like the node town system,,,not like cookie cutter like other mmos

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  13. "smooth gameplay" "game looked pretty good (on ue5)". LMAO. the graphics are terrible and it runs terribly. you can't even see enemies more than a few meters away because they don't even render. man this has to be paid commercial.

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  14. My biggest problem and concern with ashes is the community, it feels like a cult, they praise shitty implementations or even anything new while they complained about same thing in different game. They had this battle royal mode 5 years ago but when i look at stuff from alpha 2 it feels like they regressed in terms of development. And alot of stuff feels like they are just assests placed randomly or copy pasted. You could add on top recent "drama" with asmon where ppl got "perma" bans for attacking asmon and u could say showing flawed system that u can camp low level players and in beta that they started is for testing. And dont get me started on how this company didnt let ppl down… They literally wanted to charge 100$ for only Alpha 2 access and changed it only because of backlash.

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  15. I personally think AoC will be hype for a month or less before it becomes another MMO with its own small niche community. Black Desert was just as ambitious yet it's not as popular as WoW. I think it's another hype bomb bound to explode before it fades away.

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  16. regarding ashes of creation: a friend of mine backed it when it started at kickstarters like 10years ago. i'm not sure i want to get hyped over this game. i know, MMOs need time, but i'll let myself get hyped when there's an actual release in sight. right now i feel the same way i felt about lost ark like 10years ago, when it was shown first: this game will never be finished, because the devs just keep on adding stuff.
    i hate the "you're special / a champion" trope so much. just let me be a pesky adventurer that get's looked down upon by strangers.. i come in your town, you give me some stupid chores to do, because you just dont trust me and when i've proven myself you give me the real tasks. but with wow that doesnt work anymore. some of us have slayn old gods and titans, the most powerful things known.. you cant go into a new zone and be an absolute noone. even if the trollelf tribe doesnt know you, they see how you are followed by 15 soldiers that all feel undefeatable just because you, the titanslayer, is there. it's one of the things that i really hate about wow storytelling nowadays. but you cant go back to being an adventurer in that plot anymore, it wouldnt make any sense.

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