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I honestly miss this from WoW. Though, the problem is I don't have time for it nowadays. The reward you get for such a long time playing isn't worth it. I'd love to see an MMO where you get BIG rewards for BIG challenge. As opposed to Okay rewards for BIG challenge. That way I can do those fun D&D campaign type things, but feel like it wasn't wasted because I have to do 50 of those challenges to be up to par.
Great game. 👌🏼
Naw that’s a big pass for the majority but glad you are enjoying it. Mindless travel without actual good loot is just a waste of time imo and if you like that it’s ok but put fast travel for the ones who don’t 🤷♂️ then the players decide. What’s wrong with that?
I don't like that at all, didn't you say it would take you 30 minutes to get there or something similar, with my short attention span and most likely doing nothing most of the time this would not be fun in the slightest
One quote I love to hate is "players will optimize the fun out of gaming". It's always about doing it as fast as possible that you lose the beauty of the journey.
Kind of reminds me of Albion Online but in even more extreme.
I remember having to cross entire maps to get to a different city and group up with friends, good times
That's why I liked playing survival mode in Fallout 4. No fast travel and because of that it emphasized taking advantage of the settlement system, which I personally enjoyed quite a bit. Somewhat similar with Skyrim. Not fast traveling made the game more immersive.
speedruns have ruined gaming as a whole at this point lmao the ultimate achievement is to speedrun a game in under 2 seconds so people just arent interested in slow gameplay as much anymore
"Why are you going to that location" is a good way of putting it.
If there was no method of teleportation in Runescape it would be a miserable experience, because the game sends you all across the world all the time for little things (clue scrolls, slayer tasks, farm runs, etc.) Instead you unlock these movement options and it feels really good, but it DOES transform the game into leaning into that mobility as an assumed state and/or a reward.
AoC it sounds like leans heavily into the "this is YOUR home, and you leave your home to adventure but come back after." Which in turn means it rewards placement of your home base, defense of it, and consideration for how easy or hard it is to get to high value areas.
Both perfectly valid design modes, but both have some mutual exclusions and lean into very different styles of gameplay that some players will prefer and others will hate.
This is why I love DayZ, and why I am waiting for Escape From Tarkov to release as all the maps combined. Games with big ass maps are just the best, because they're so damn immersive.
scientific nodes will be able to eventuallt build portals between them afaik and that's it
So you're playing a role playing game like you're playing a role
I never knew halcyon was pronounced halcyon, i thought it was pronounced halcyon
then you get ganked by 5 people and die lmao
That was a big thing about the PvP servers on V Rising that I quite enjoyed. You could easily avoid NPCs for the most part and get some resources then head home but heading home was always tense. If another player killed you, they've just saved themselves 20-40 minutes gathering resources, and you've just lost 20-40 minutes. However, on the flip side, you could be the guy coming across someone just leaving with their resources and end up saving yourself the 20-40 minutes if you were able to kill them without them killing you or escaping. Planning how you would leave and whether to try to be stealthy or fast was an extra part of the fun that just couldn't exist without fast travel being restricted.
This is exactly what Star Citizen is trying to achieve as well, but across multiple star systems/planets.
I know Thor thinks it's a P2W store game, but after the CitCon 2024, they have an actual vision of the game moving forward.
That sounds heavenly!
This is the reason I fell in love with Fallout 4 survival mode. Bethesda, for all its faults, nailed that game mode
From what I remember there are flying mounts but it’s going to be insanely hard to get
Thats a great endorsment. I saw that alot of people were upset with the current progress of the game ,but if thats whats in store jeez ill wait much longer.