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The Ashes of Creation Riverlands map is 55sqkm. But What exactly does this mean, and how big is this in comparison to other MMORPGs out in the world? Today we are putting the Alpha 2 map up against the World of Warcraft Kalimdor map to see how big The Kaelar Riverlands truely is!
Ashes of Creation is a unique take on the MMORPG experience. Our world structure is dynamic, and built to react to your actions. Cities will rise and fall as you shape the world of Verra. Quests and secrets will unlock as populations gather and their needs grow. As the world’s NPC structure is established in real-time, you will have the ability to destroy what’s been created, paving the way for new developments, populations, and change. Political strife and intrigue will play a very real role in the structure of your experience. Gone are the days of static worlds; change is here to stay!
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Finally a good explanation
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I was thinking 10k wasn't enough more like 20k will be needed. given there will be 85 nodes that's only 118 people per node.
No wonder that Ashes of Creation feels so empty! They are never going to have enough developers to fill up such a huge world.
People greatly underestimate how big Ashes is.
I reckon Ashes land size would not be bigger than Lineage 2.
My worry is how are they ever going to complete all these areas for a launch? Even if you said 2 years a biome or even just 1 thats over 10 years to complete, they are still atleast a year probably 2 from finishing this first one.
the pvp looks really bad compared to WOW pvp
It has to be large as there is player housing and you don't want the map to be a city.
Who cares???? A huge empty world is worthless!
won't the 10k players be irrelevant with the server meshing tech? I thought it means each servers players are connect?
Wolfs in AoC are crazy! I've been dying to them a lot when exploring 😀
lets hope they improve more map marks,lvling zones(specifically what lvls are mobs),quest tracking also very bad,overall i really enjoy every week play it :D!
Thanks for the comparison Ritchie!! I agree with you that 10k does seem a bit small now , not even accounting for the under realm as well. Great video.
a think lineage 2 map its bigger than this two….
It's like i can't believe it untill i see it. the scope of this game is soooo insane! i just hope it will be good man when it fully launches
Do new world next Kekw
I was just thinking yesterday that 10k might not be enough.
I didn't level much during my time in the alpha test, because I was too busy just wandering around and feeling the world. Some of the vistas are just breathtaking. The kind of game where you literally can just get lost in it.
I to samo pokazuje kako AOC je propala igra već od starta. Samo prvu zonu su radili tri godine i ima 20% sadržaja, što jasno kaže, da za 100% sadržaja u prvoj zoni neće biti za pet godina napravljeno, što drugim riječima kaže, ne znači da će igra biti dobra ako ima veliku mapu, jer će večina te mape biti prazna, i to samo za ovu prvu zonu a di su još ostalih 17 zona? Ta igra neće biti za 50 godina gotova! A za 50 godina od danas, WOW će i dalje biti najbolji MMO ikada i ljudi će ga igrati, dok za AOC nisam siguran da će izdržati prvu godinu poslije official izlaska igre. AOC će dožijeti istu sudbinu kao i Warhamer online. Dead game! Da bi se kvalitetno popunio prostor koji će AOC davati, tu bi trebalo igrati 10 miliona ljudi, a to će dobiti nikada! Kladim se 101% od official izlaska igre, da u narednih 3 godine, AOC neće igrati 100 000 ljudi!
lets goo 5 hours of caraven non stop
"I had to pay $15 to Blizzard to make this content for you guys"
/bow
Since quitting WoW in May, I'm done with Blizzard products because they are no longer created with the gamer in mind. Everything is designed with an "investor first" mentality that sucks too much joy from the game. I know every game needs to rake in some profits, but Blizzard is taking it to the extreme and it's killing their company in the long run.
No, seriously flawed video. (main point many more) Water walking the map is a fair comparison. What?
This is both exciting and also concerning. I’m very much rooting for the game but it makes me worry how long it would take for Intrepid to fill out content the way they want to for the FULL map.
I don't expect it to have all that much content at launch.
But even a third of it would be enough for players while Intrepid fills in the rest of the world. That is where I'm setting my expectations so I'm not disappointed.
Vera is simply too big. In theory, it sounds impressive, but in practice, it results in a lot of empty or generic content, with too much space for too few players to create the community feel that people want to get out of AoC.
What is the size of the game file?
That is one of the things where I think the feel of the game is going to be different on Live compared to Alpha2, particularly in the levelling experience. Right now we have over 400 players per node (theoretically). When the game goes live that will be less than 120 (again theoretically), and with that more POIs as well obviously.
Competition for everything will decline and everything will be less intense and confused. At non-peak times, you are very likely going to get a grind spot to yourself, particularly in-node. And presumably the gatherers are going to be a lot happier. It is difficult to wrap your head around the more subtle changes however, maybe people are going to have to get a group in-node before setting out, instead of spamming global when you get where you want to be.
This dude just has a shelf of videos ready to post I think. 😂
If (at most) 10% of the intended landmass can hold 30% of the intended player cap, I wonder if 100% of the landmass (disregarding the oceans) can hold more than the intended player cap…
I’m confused. Your WoW character only got to Tanaris. How is that 2/3 of Kalimdor?
Edit: I missed the part where you said you started outside of Orgrimmar and went south. I thought you went North from the bottom.
Still doesn’t excuse you from pronouncing it Kalmidor 😂
The size is fantastic! Feels like an actual fantasy world.
I stand by my opinion that Verra is way too big and especially as populations on servers dwindle, biomes and the world as a whole will feel very empty.
At a relaxed pace it took me about half an hour to ride my horse from the south west node to the south east node. Travel feels like travel and I love that.
I wasn't expecting such a big map when I entered the Alpha. It was impressive, but also scary. I really hope they are able to fill all that with interesting vistas, level spots and nice quests. At the moment, not even the one zone is nearly finished. In my opinion, the map is a bit too large. But we will see.
In WoW, why did you run in the water instead of following the terrain? I see you turning to avoid water and mountains on the AoC side.
People are shocked Ashes could take so long even with the complete overhaul going with UE5 and its because the game is going to be 10x if not larger than almost any mmo people have played before. Most games with dreams like ashes would give us 1 biome at a time and make the rest DLC content that comes out 6 months to a year later
Well done, I definitely predicted you would forget to account for movement speed. I stand corrected. And handsome.
I haven't played a new MMO since wow. Released. But this one is definitely ticking all the boxes. Other than the PVP aspect, I'm on board. Still concerned about controller support and APM requirements.
does the 1.2km2 count in the underrealm as well ? would you know?
Compare it to the base new world map. I recall walking a ton in that game.