Ashes of Creation: NEVER Die as a Tank Again!



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Learn how to master the Tank archetype in Ashes of Creation!

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From ashes to empires. Your journey will shape the face of Verra.

Experience an MMORPG where everything is permanently impacted by your actions – explore, trade, build, and let the world take form. From your imagination through your will and into everyone’s reality, what you create will be the cornerstone of the next explorer’s ambition.

Risk Vs Reward
All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!

An Open World
Ashes of Creation is a unique take on the MMORPG experience. Our world structure is dynamic, and built to react to your actions. Cities will rise and fall as you shape the world of Verra. Quests and secrets will unlock as populations gather and their needs grow. As the world’s NPC structure is established in real-time, you will have the ability to destroy what’s been created, paving the way for new developments, populations, and change. Political strife and intrigue will play a very real role in the structure of your experience. Gone are the days of static worlds; change is here to stay!

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21 thoughts on “Ashes of Creation: NEVER Die as a Tank Again!”

  1. Watching this video, I'm sort of trying to think about how a Tank would function as full DPS I believe the framework is there same with Cleric and Bard to actually go for damage as a support. It's got Me curious. What I'd like to see is, Full damage support should not be able to compete with actual DPS classes in terms of sheer DPS. Maybe 70-80 % of what a real DPS can do. But they can make up for that in utility. (CC, Buffs, Off-Tanking. Off-Healing. Debuffs/Status effects). E.c.t

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  2. Tried tanking and some people are so demanding lol. Gonna do something else next wipe. Also, I thought 30:28 was talking about how long your disables last. I tested it out and I think that's the case because the mobs seemed to be tripped for longer. Could be my imagination tho.

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  3. I solo tanked from 1-9 over the weekend. I didn't play Friday though. 5-7 was a bit of a struggle just due to finding commissions that I could do or them not working. 7-9 was a breeze once a found a near perfect solo grind spot with only a out 30 secs of downtime. It's also a great glint and droppings farm too.

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  4. Protect can be very good in a raid situation splitting damage between tanks, Protecting each other. Wonder if it will trigger an infinite cycle of damage redirects between 2 tanks Protecting each other.

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  5. Looking at it from a raiding POI from other games, running 2 tanks and having 1 going super treaty and thr other not using many high threat abilities would be OP as hell.
    Having 1 tank put protect on the MT and then taunting on CD to reduce damage taken, god thats broken.

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  6. Every one of these tank videos makes me want to go ahead and sign up for the alpha… I swore I would wait for the Tulnar release, but you are really tempting me! Thanks for all the tank-love. I cannot wait to start putting it to good use <3

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  7. Do you happen to know if Aegis transfer true damage, or it takes in consideration the type of it, minus mitigation?

    I.E, a mage gets a hit of 1000 dmg.
    200 dmg transfer to the tank, but the mage does not have the same mitigation. Do it substract something, or the tank gets hit by 200 true dmg?

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