How Ashes of Creation has Answered My MMORPG Red Flags



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

Hey guys!
I was privileged with the opportunity to do a Q and A with Steven Sharif and I got to ask a question that could answer my biggest remaining red flag that I have in mmorpgs.

The tl;dr is that a lot of MMORPGs waste your time with the leveling process and then show that they don’t value your time by not attempting to make classes viable. Some classes will inherently be stronger or weaker than others, but the big issue with retention is how quickly can a team make adjustments so that the player base’s favorite classes remain viable.

A link to @Azuraaaaaaaaa’s great ESO monetization video can be found here: https://www.youtube.com/watch?v=XunPmoW0Yf0&t=1735s

A link to @Nyce-Gaming and my interview with Steven Sharif can be found here: https://www.youtube.com/watch?v=1g2uxQfAJqA&t=17s

Timestamps:
0:00 Introduction
1:50 Pay to Win
2:54 Challenging World Environment
4:04 Cash Shop
7:44 Incentivized PVP
10:15 Balance
17:10 My Question to Steven

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27 thoughts on “How Ashes of Creation has Answered My MMORPG Red Flags”

  1. the thing with those incentivised pvp examples, it sounds good on paper. until your average joe wont get accepted into any sweaty pvp guilds to participate in wars, and the community complains about the caravan system because they hate losing their stuff. My experiences are New World and ESO though, so I'm traumatised when it comes to games promising pvp and then just letting that aspect die. Hopefully it works out but I must admit im sceptical.

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  2. The class thing hit home for me, i hate that in so many games now people can ether play any roll in one char or just respec with a fast click of a button. Love the days when a specific player and there character were needed for content, even if you had to wait for someone that for me just made the game more immersive.

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  3. Great watch btw.
    Balancing is going to be a head fuk. Still have rouge & summoner to add to the game + Augment's.

    Once you get the clickbait videos " Rangers one shot Tanks " or " Tanks one shot Rangers " ……….etc
    Your get people (bots) who don't even own the game tell you why a class needs a nerf, lets hope Intrepid can deliver a great MMO.

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  4. Cash Shop: I sadly really do not agree in that. In games, you need stuff to be recognizable, to clearly and directly show how good you are, or how much time you spent in the game. Cosmetic shops are WAY WORSE at killing a game than pay to convenience. I come from a game where this type of cosmetic shop killed the game. If you really need to do a cosmetic shop (something that I really do not advise), at least PLEASE, do different skins, in this way the one acquired in the game are unique. And I say this from a person that would probably will never manage to sink too many hours in the game and may not be able to get those skins, but I really think this is important to keep the game alive

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  5. Me, considering dipping my toe into ESO, GASPED at the 95% cash shop cosmetics and tossed that idea completely out the window.

    I'm not hugely interested in any PvP component of AoC, but if the classes are balanced, any one on one is either going to be a slam dunk get it over with or a real fight that would be fulfilling even in death. Any group fights have the potential to let players really show their strengths with the losing side properly going down trying rather than a rout. I'm much more interested in the holistic approach to balance and avoiding just looking at whiny people on the internet with skills issues. I have a lot of skills issues, but I still think this could be a great game to play with friends/a guild where I have strengths that account for other players weaknesses, and vice versa. That's how it's supposed to work. I'm more interested now than I was before watching this, so thank you for asking that question.

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  6. I HATE pay for cosmetics, it wrecks the immersion imo. Seeing a level 1 with epic looking gear is lame. I would MUCH rather there be skins you can buy for your epic and hard to get gear. Think of Thunder fury from wow but with 3 to 5 skins you can buy to have your thunder fury stand out. THIS is how cash shops should work in AoC.

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  7. Damm, agreed on everything on this video, until you used New World as an example…

    New World was never balance, never, the meta is super stiff.

    The saying "the data shows" became a meme, cause the devs kept saying "the data shows", but they clearly didnt play the game.

    Data only goes so far.

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  8. idk what mmo you are playing, but the BIG one that the rest of us play, just give every class every answer to everything. so nothing is special and everything is First global wins. "nurfing to the point something is not meta" is code for they ruind my broken FOTM spec. get over yourself…. go play cata RBG and you know what i mean. for those that dont 6 /10 of the same class every game.

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  9. I wonder if having said safe zones not ban PvP all together, but have a system(s) be in place where all parties involved are prompted at some point(s), in some way(s), to consent (perhaps consent being key, as not all want the same experience all the time when playing a game, so consent would be a means of determining what each individual wants to do moment to moment with some choice) to it would be a satisfactory solution(s) for some people? Perhaps that is what the corruption system is/is intended to do/is supporting. In my experience/observation, warmode etc. in World of Warcraft offered seemed to offer solution(s) to similar/same issues. I personally have been enjoying the alpha, both pvp pve pvevp interactions and especially with others, thus far. I sincerely thank those that have/are working on it.

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