Ashes of Creation – Map Size



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43 thoughts on “Ashes of Creation – Map Size”

  1. People knock on big empty maps a lot. I get it, but sometimes traveling through a huge map can be so relaxing. just looking at the landscape, listening to the ambience, and watching the wildlife.

    Something minor that irked me about Rdr2 is that it had so many different environments crammed into a map so that most environments were very small and the transition between natural environments was rather abrupt.

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  2. I watch your streams constantly and have been into AoC since you started playing it, but let’s be real…. No fast travel? Okay, so they expect you to travel for two maybe even three IRL days to get from point A to point B on the world map? Nah that’s cap you no it is the Dude you interviewed today knows it is. On paper cool idea realistically to many people will call it a walking Sim just stop pushing this selling point buddy

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  3. back in the day, FFXI you had to run from Sandy to Jeuno at low levels, it would take you 20-30 min if you didnt fight, if you go from sandy to windy, it could take 40-50 min walking, once you unlock chocobos you would reduce the time to 15-20 min, even on Airship could take 20 min (waiting times included)

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  4. Id appreciate a game that doesn't have fast travel but does have auto travel so that your character moves through the terrain on the path you map out and shows you a cinematic view of the game while you do this. I know some racing games have this but it would be cool in this type of game so that you don't have to physically hold a button or joystick for 6 hours just walking lol. Would allow you to see the beauty of the game and not be as tedious to the player

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  5. I like the idea of an insanely huge map, but only if there's A, actually stuff in it, and B, justification for not having Fast Travel, or they just implement Fast Travel anyway. I don't play games to experience a fictional work commute on my way home from my real work commute.

    Also the game is not that big. The goal is big. The game, not so much.

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  6. I saw that part of the stream – It took him about 25 minutes to get there – still a gigantic map, especially because there is no fast travel – which is a good thing in my opinion

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  7. this reminds me of the world from Log Horizon. The anime takes place in an MMO that' is, geographically, a 1/6 recreation of the real world in a far post-apocalyptic fantasy future. I want a real (particularly VR) game like that just… SO bad…

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  8. AoC will never be good, game is in development for nearly a decade and they have no systems in place, only a small portion of the map, the combat is far from ready. By the time the game launches (probably past 2030) it'll already be doomed. Reason is the scaling. They can't do what they are aiming for. It's unrealistic. Anyone who thinks this isn't (at best) a naive dev or (at worst) a scam, is purely coping.

    The best part of my statement is. If I am right, I win. If I am wrong, the game is good, and I win by playing it. Win/Win scenario!

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  9. This… doesn't seem like a positive. It would have when I was a kid an Ultima Online was the best thing in the world. Since then, I've seen how empty and boring games that advertise their world size turn out to be.

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