Alpha 2 Continues To Drop MAJOR Updates // Ashes of Creation



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

Ashes of Creation has once again provided a massive amount of changes in a short amount of time as we head into Week 3 of testing in Alpha 2. How long can Intrepid keep up this speed?!

Ashes of Creation is a unique take on the MMORPG experience. Our world structure is dynamic, and built to react to your actions. Cities will rise and fall as you shape the world of Verra. Quests and secrets will unlock as populations gather and their needs grow. As the world’s NPC structure is established in real-time, you will have the ability to destroy what’s been created, paving the way for new developments, populations, and change. Political strife and intrigue will play a very real role in the structure of your experience. Gone are the days of static worlds; change is here to stay!
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10 thoughts on “Alpha 2 Continues To Drop MAJOR Updates // Ashes of Creation”

  1. imo projectiles should be handled as projectiles and thus be blocked by mounts and anything thats persistent.
    so many times when i played as a fighter i was just like "dude, why the f is it hitting me when im standing behind a tree, wall or whatsoever".

    like im fine with the combat system, usually i dont like tab target bc for me it seems very skillless, bc. you have no outplay potential by reacting in a certain way, since it will always hit.
    but the the capability of blocking, dodging (basically blocking) and being able to have action combat mode as a fighter, makes it fine for me. but at least make persistent objects being able to block projectiles.

    also a personal question for you ritchie: is it intended, that spells and projectiles cant be blocked atm? every time i shielded, spells or arrows didnt get blocked and i dont know why.

    Reply
  2. From what I've heard from PTR people is that the power leveling nerf has to do with level gaps. So if you are lvl 25 killing stuff for a lvl 10 they won't get as much XP.

    Reply

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