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Leveling based on content is bad game design. It pretty much means seriously specific process that you have to follow through to get to the end of the game and it implies that the goal is to get to the end of the game. Leveling by a period of time allows you to have the freedom to decide to play the game the way you want and it implies that the goal is to experience the game not follow through a pointless plot line over and over again. Time based leveling allows for significantly better replayability and player retention.