Ashes of Creation has ALREADY stopped the RMT Apocalypse



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

@TheLazyPeon video: https://youtu.be/hq5a2PdKmcs?si=RzjjL20qSXLedEMV

Ashes of Creation is an open world MMORPG set in a fantasy environment where you can choose different classes and races to adventure through with your friends. Intrepid Studios is the developer behind the game. They’re technically an indie studio, but their creative director Steven Sharif has a clear vision for his video game: Massively Multiplayer Role Playing Game. He wants to put the massive back in MMO. Exploring dungeons, griding for gear, crafting armor/weapons, learning new spells, and competing in large scale PvP battles. High end PvE such as raids will mainly occur in the open world. Bosses will spawn and roam through the land. Are YOU ready to enter the world of Verra?

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23 thoughts on “Ashes of Creation has ALREADY stopped the RMT Apocalypse”

  1. I'm not sure phd in economics can help. They should hired phd in mathematics and physics, they are the one running hedge funds and creating statistical models """predicting macro-economics decisions"""

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  2. I love that they are not going to fuck around when it comes to bringing a hammer down on RMT. I watched what it did to New World. I hope they are successful, seeing things like this is just another indicator I'm seeing of this games massive potential. I really hope they pull this project off.

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  3. If you get rid of player to player trade and make it all through a marketplace that should be a good way to limit RMT. And at the same time take a page out of Last Epochs book. You can still trade between friends when you play often together an item drops let's u trade gear between friends.

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  4. Eh , I think the otherside of people are not going to realize that your going to lose a lot of players because they won’t be competitive with Degen problem. So might widen that gap

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  5. Logging player activity is something any multiplayer game where the client depends on the server could do, this includes every MMO out there (except NW at launch XD). Same with active GMs. But they don't because it's expensive. I actually work with servers, so I'm not pulling this off my ass, I've been told a few times to reduce necessary logging to cut costs on workforce, hardware and traffic.
    The point is, Ashes, having no box price and no p2w, on top of a big dev team, will most likely generate less revenue than most MMOs there. So will they really be able to keep the logging and GMs up? I don't know, for now it's a neat idea, but until the game is out and running, and they get the numbers, it's just that, copium.

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  6. You know how you can spot some dumbass on the road do something stupid, only to immediately see cherries flare up and watch karma play out in front of you? It's pretty awesome. With active GM's, I hope to be able to have a new place to witness this phenomenon.

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