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Ashes of Creation community is famous for its heated debates and discussions about literally everything. Today, weβre going to talk about one of the most crucial topics that I believe is very underrated: leveling and progression, specifically β levelling speed. One of the goals of a good MMO is to keep players engaged for as long as possible. Thereβs a reason why some people spent years playing World of Warcraft, Lineage 2 or New World. But the studios behind those games, especially when it comes to WoW, made a critical mistakeβ¦
Ashes of Creation MMORPG is an ambitious project by Intrepid Studios that is led by Steven Sharif. It aims to redefine the MMO genre by offering a truly dynamic and player-driven experience. At the heart of its vision is the concept of a living, breathing world where every decision players make has a lasting impact on the game environment. The game features a unique node system, deep crafting and economy mechanics, PvP & PvE elements, 8 archetypes and 64 classes, naval content, castle sieges and many other awesome in-game systems. The world of Verra is designed to be immersive, with a rich lore, intricate political systems, and deep crafting and economy mechanics that cater to both casual players and hardcore enthusiasts alike. Starting on October 25, you will be able to enjoy the gameplay firsthand by taking part in Ashes of Creation Alpha 2.
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Ashes will save this genre! Copium
Player Adventurer level should be limited to their node level.
Node lv.3, 4, and 5 – Players lv.30, 40, and 50.
Keep up the good work Flanker!
Honestly I'm not even surprised about Narc's comment, he hates everyone that has better knowledge than him from the game Ashes of Creation take its most inspiration from π«΅πΌπ
About the leveling pace, i hope it's as good as they want it to be but it won't decide if the game fails or succeed, the endgame content loop experience is 100x more important as it's all we're going to do once we reach the end game, it's not a story game like Elden Ring, it doesn't have to be perfect until max level. But sure it has to be better than Archeage MSQ. It doesn't really matter if it's too long, because a lot of players will be on the same level as us so it'll feel like we are in the endgame from the beginning. But when the game gets older and leveling feels more lonely I hope that they make it faster. No one wants to spend 2 months to get to max level while being almost alone at your level.
There is no think it won't happen and it's people logging for new content. Because if content is unlocked by node type and node level that means that if we have no node type military then we won't have that content, meaning people will need to destroy a node or level others to see said content, which takes time!
Alts should not be allowed
Faster leveling kills your mmorpg faster. I have leveled my first character in ragnarok online to max lvl 99 for over a year and that was a grand journey I will remember forever. There was no level dampening in that game, thank to that I was relevant in pvp, pve and castles sieges for almost entirely playtime on that server.
have a like, i also want a long leveling time
I'm definitely in favor of slower leveling! I am definitely not a hardcore gamer and I'm not even in a guild currently but I would rather it take roughly 6 months to a year for the average player to get to level cap.
I know it's probably not likely but I've always wondered if an MMO like wow or ashes of creation should offer servers that cater to people who don't have a lot of time to play. To do that the easiest way would be to limit the amount of time you can play per week. So maybe 90% of the servers are unlimited but but the remaining 10% would be limited servers maybe 40 hours, 30 hours, and 20 hours. Maybe also restrict the size of the server and the size of the guilds appropriately to try to prevent large guilds from dominating these servers.
I think it's mostly important that the levelling experience itself is fun and engaging and has extra optional content that incentivises group play. In wow people want to get max level asap because that is where all the content is at.
The problem with slower leveling is MMOs tend to be significantly more boring at lower levels. Typically all of the best, most fun content is locked behind max level, so of course players are going to want to rush through the levels. If ashes is going to have slow leveling, Intrepid needs to make sure the game has a variety of fun content across all levels. Also, give characters a fully fleshed out kit at lower levels so you're not spamming the same boring rotation with no complexity for 6+ months.
On your first point regarding leveling taking 2 to 3 months for the average player. You said that it would take 4 to 6 hours a day. The average player doesnβt have 4 to 6 hours a day to play. The average player has about one to two hours, maybe four or five days a week to play. Its unrealistic to think the average player is going to level cap within 2 to 3 months. Therefore itβs probably going to take the average player 4 to 6 months to level cap in class skills and occupational proficiencies. The problem with this logic is this. The average player is the largest audience of the game is the target audience with the most money. Therefore, the game needs to be geared toward players who feel like theyβre making meaningful gains. The hard-core players who have 4 to 6 hours a day are not the target audience for any game. The target audience are those people who have jobs, who have families and lives. They want a game that is going to last them months or for years. The gamers who have time, no game is sustainable and if you make it to grinding the average casual gamer will just leave and quit supporting the game.
I just want them to get the economy right. They need to carefully balance money added and removed from circulation and crack down hard on gold buyers not sellers. The best ways to remove cash in order based on a real data from Hypixel is dungeon chest open cost, auction house fees, seasonal even auctions for rare NPC items, NPC only sold items, upgrades like smiting use cost. Data from "The (Terrible) Economics of Hypixel Skyblock" – HellCastle & Tylerrrr Also must watch: "My Biggest Concern With Ashes Of Creation" – TheLazyPeon
I agree it should be slower. However, they also need the content to make it more about the journey and having fun meeting people and grouping.