Is Ashes of Creation About to Make a Huge Mistake?



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TLDW: I hope intrepid doesn’t put definitive dates on this upcoming roadmap… unless the game is litterally 90% finished and they were hiding it the whole time 🗿
But we’ll be live discussing the AMA over at: //www.twitch.tv/Narciverse

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#ashesofcreation #mmorpg #copium

Ashes of Creation is an Immersive huge open world Sandpark MMORPG that is redefining the gaming landscape. Created for fans of PVP, PVE, and Roleplay, this ever-changing world promises the ultimate MMO experience. This game, which began development in 2016 and upgraded to Unreal Engine 5 in 2021, is now on the cusp of revolutionizing the MMORPG genre. Intrepid Studios are working towards delivering these highly requested features to an old school playerbase waiting for that MMORPG to bring them back to the golden age of the early 2000s:9 different playable races with both male and female options.A massive 1200 square kilometer world size at launch with 85 Nodes.A fully open world game with no loading screens, offering complete freedom to explore.A rich array of features including Dungeons, Raids, World Bosses, Open World PVP, Caravan PVP, castle sieges, node sieges, arenas, duels, guild wars, and more.A vibrant player-driven economy, crafting and artisan system, political system, citizenship, player run shops, taverns with parlor games, and a unique character customization system.Ashes of Creation offers an experience like no other, combining the best elements of both sandbox and theme park MMOs. This is a game built by an MMO fan for MMO fans, fully funded and committed to a zero pay-to-win model.

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45 thoughts on “Is Ashes of Creation About to Make a Huge Mistake?”

  1. Wow for sure wasnt a basic game when it came out. It combined a lot of mechanics from different mmos of the time making the experience more pleasing to a lot of players. I dont understand the need to slam the existing mmos to buff Ashes of Creation up.

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  2. Well to be honest the only people who keep track of Ashes news this early on are the copium addicts that have already decided to buy the game.
    So the roadmap might end up being a mistake, but hardly a huge one. All that really matters is that the game is good when it finally launches.
    It's literally impossible for a great game to fly under the radar in the current gaming sphere.
    All it takes is for Asmondgold to post a video of him playing a new game on Youtube and say how good it is. Then 50 other content creators will react to his videos inside a week.

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  3. There's tons of people out there who need to watch this AMA. I posted a comment on that video about the 12k player guild saying servers will only hold 10k at a time. I was "corrected" by someone who clearly has a better idea than I do saying "there's only going to be 1 North American server and it'll hold 500k". My bad for listening to the founder of the company over random YouTube channels that cover dozens of games a week.

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  4. As an (ex)Blizzard customer I'm used to postponed deadlines (*SOON tm*). So I don't really care tbh if Intrepid can't meet their deadlines. The main thing is that the game becomes good and finished.

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  5. Multi-years roadmaps are basically stupid considering how software projects are built and how complex they can become (not just video games). It will either lower the quality of the delivered product, the functional scope, or be delayed. It's inevitable due to the complexities of integrating software pieces together, and the hidden complexities that you cannot find until you start coding the real thing. No amount of planning can remove this. Sadly people don't code so don't expect them to understand this by themselves.
    That's why as a developer, you should rather gather feedback as often as possible and provide USABLE software to the users in order to get this feedback.

    The issue with Id software is that they want the benefits of Agile development (the continuous feedback) while not providing software to the people that want it. They trapped themselves early with big announcements about a continous, system complete alpha 2, whereas they should have provided small but playable software much earlier. This way, delays are scoped to the next iteration and that's OK. For a MMO you can provide a new piece every quarter or semester while releasing small blocks like a small explorable zone with dynamic weather, etc.

    They probably provide usable builds with internal testers but not with their final customers. There's a limit to the quality of the feedback of a few users. Sometimes you need the big numbers to detect anomalies.

    This being said, I think they do much better than most game dev companies in that regard. At least we know where they are at the moment.

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  6. I think Steven will be relatively honest that A2 will not contain many systems at launch but he will then go on to excitedly announce a bunch of them and what order they'll be added and he may even be stupid enough to give dates for some of the major A2 features to be added (all these dates will be missed), the Copeists will then get into A2 when it launches late October or late November and they'll finally face the reality that most of their fantasies about how the game will work have not come true, the game will be unstable, very buggy and a pvp zergfest, the backlash will be extremely bad PR for the game, server will also be unplayable for 3 weeks and continue to lag until December when 95% of playerbase have moved on, it won't be Intrepid that fix the networking issues but simply the lower player pop, Intrepid will continue to work on the game but they'll take years to get expected features working and Steven will not be heard from anymore and leave the project in someone else's hands, within 4 years the project will leave alpha with about half the expected features and production will cease as a small team just try to keep it running.
    At some point Steven or another project lead will admit they were too ambitious with what they wanted to do and leadership lacked experience with game development.

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  7. I don't think this guy knows how "clickbait" works. Sure, he provides the bait, and I do the clicks … but he is not then supposed to ACTUALLLY answer the question!
    At least that is how everyone else does it.

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  8. I really don’t understand all of these recent videos about losing faith in the team. I really haven’t noticed a change in messaging from the team, and there really hasn’t been a deadline missed yet. If A2 doesn’t come out then I’d say the panic can begin.

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  9. You are spot on Narc! Intrepid is doing an Agile development, and in, for instance Scrum, you really don't want to give deadlines, only a prioritized list/order for the stuff you are developing. The reason for this is that they are working in a challenging environment, where they are taking in feedback from the users and trying out new shitt that no-one has done before. A road map will run a huge risk of just being "broken promises." They should do, as you said with just having a prioritized list. "First, we are going to work on this, then that is in a state that we feel is acceptable, we will move forward to the next area," and si on.

    I hope the dear to tell us this and then focus on improving the communication going forward. 😊

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  10. i dont think they will have dates…that would be quite big mistake and they never wanted to give dates because even when people constantly cry about dates and they eventually cave in and give dates they usually have some issues (which is 100% understandable in development) and have to delay for a couple of days and people go wild like its been delayed 100years..the most i expect from road map is the order of things planned

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  11. Narc is the kinda guy who could make 2 weeks worth of 8 minute videos over a 1 sentence teaser, mad respect for you man. I’m excited for A2 to see the kind of content you’ll start making, cause what you’ve mentioned having planned sounds like so much fun to watch. Cheers!

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  12. I Agree ! they should just make a roadmap without date !
    like juste the ORDER and WHAT they want to put in A2. like that no worries of beeing worng about date XD !

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  13. So to problem of missing deadlines and prolonged development where players are actually unsure if it will ever release. Your solution is just dont even provide the deadline projections to community ? Is this some type of Stockholm syndrome ?

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