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Class build design is probably one of the most important things to get right in Ashes of Creation.
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Step into a game that revolutionizes the MMO genre, merging the legacy of titans like World of Warcraft, Diablo, ArcheAge, and the excitement surrounding the Riot MMO. Experience a dynamic world where cities rise and fall based on player actions, offering unparalleled sandbox freedom and a player-driven economy. Engage in epic raids & dungeons, master crafting & gathering, and partake in monumental guild wars. With extensive character customization, next-gen graphics, and open-world exploration, every corner of this universe promises a new adventure. Designed with cross-play, e-sports readiness, seasonal events, voice chat integration, and streaming-friendly features, Ashes of Creation isnโt just an MMO- itโs a groundbreaking experience where your decisions shape the world. Discover a living, breathing MMO where every action writes history
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Like I've always said. Make all the builds viable.
I mean how do you avoid meta builds? I havenโt seen any company solve this problem.
One of the things that makes me more hopeful for ashes when it comes to balancing, is that one day Steven said that he was taking lessons from dota. Dota is like league but character abilities and items are turned up to 11, there is some crazy stuff that is not allowed in any game like it. At the same time it is one of the best balanced games I have ever played while still having the most significant updates of any pvp game I have seen. The reason they can do that is they buff things to match the strong items/characters, and not nerf the strong stuff to match the weak stuff.
Check out the full vod here!
https://youtube.com/live/AMgwP-L3kGQ?feature=share