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This month, we shared in-depth details about our server meshing technology in Ashes of Creation, along with studio updates, and more! 👇 For Timestamps click “Show More”
Chapters
0:00 Intro
1:48 Reminders
5:56 Server Meshing Technology
1:28:52 Testing News & Answer Server Meshing Tech Questions
1:48:04 Studio Update
1:53:55 Art Update
1:57:17 Outro, Q&A – Didn’t hear your question in our Q&A? Check to see if it was answered over on our forums: https://forums.ashesofcreation.com/discussion/comment/458951/#Comment_458951
🔔Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
💬 If you have any feedback on what was shown, please share it with us over on our Forums!
– For Server Meshing Technology Feedback https://forums.ashesofcreation.com/discussion/59653/feedback-request-alpha-two-server-meshing-technology-preview-shown-in-june-livestream/p1
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Glorious Ashes of Creation Community, a HUGE thank you for continually tuning into our development updates. We are getting SOOOOO CLOSE to A2 coming your way! Our June showcase was the most technically oriented we’ve ever done, and it’s all in an effort to share with our glorious audience what exactly goes into making this MMO, and what is being tested in A2. We know these kinds of updates aren’t as exciting for some folks as the gameplay-focused ones, but they are important. We would love your feedback, and we plan on announcing the A2 start date at the end of this month! Also, we plan to begin sending out test email invites to some A1 users this month as noted on the stream, so stay tuned for more information!
It was freaking amazing and inspiring! You should definitely bring this to GDC as a presentation, maybe it would attract some people to the team.
Also great to hear Alpha 2 purchase coming back, I missed my chance last year but I'll be sure to get it now.
Great update. Very interesting to dive into the tech behind the game
No layering is so important. I want to know that what I see is all that's there.
Take Classic WoW…I'll be standing in Orgrimmar talking to someone who's standing at the exact same location, and I can't even see him. That's so stupid and dumb. Lazy design for an mmo.
This sounds cool. Also sounds like an easy way to shoot your self in the foot though. The trade off for compartmentalization or decentralization is always complexity, and complexity is also difficult to work with. I am praying for this to work cause it sounds great.
I didn’t understand everything but it was really interesting to listen to. Hopefully there will be YouTubers that will break down on what exactly was achieved that wasn’t before and how this translates to players.
This is massive! Great job guys, hoping for a timely release now with minimal bugs!
So in the middle of MT using Starlink means I can still be apart of this?
55:15 "we created a concept called Microservices"
I'm not an MMO fan. I watched because I'm a tech fan. Question: are you working closely with Epic? Are they going to back port your multithreading changes to Unreal at some point?
Gamers don't die, we respawn!.
Looking forward to this awesome game
Did you guys get inspired by Star Citizen by any chance (I'm ok with that)? The reason I ask, it's because of things like server meshing and replication graph (especially the latter), which no other game has and Star Citizen was the first to talk about it publicly at least 5 years ago
You guys are doing a stellar job! Making magic happen!
I'm super excited to see how this will work in game and the effects it will have for players.
In cities around main npcs and shops is going to be the main test though, you definitely want that big social side of things.
1
I love this. Great video.
Honestly loved hearing the detailed explanation!
As someone that has recently started to learn about computer science, this was amazing stream. Thank you guys so much! Very inspiring!
Marg says: "the robe with a financier"
What I hear: "I'm looking for a rogue in finance, trust fund, 6'5", dagger eyes"
95% of players couldn't give a flying shit about server meshing.
Here is a question that 99% of the community want to hear " WHEN CAN I PLAY ALPHA 2 " & "WILL IT LAG WHEN I PLAY? "
I have followed SC for many years who pathed the way for meshing. Personally i did enjoy watching this video 😉
Is it possible to commit your multithreaded replication tech to unreal engine so that way more devs can access this type of thing? It'd make so that newer mmorpg's would benefit of such a tech. idk why UE would not multithread that for such a large scale mmorpg game. It sounds so beneficial to have.
So if a server is down or in maintenance at a particular grid. Would the grid where that server reside be inaccessible to players?
Now that a lot of A1 players are getting into A2, will every A2 player be able to download the client before official A2 release?