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Ashes of Creation Alpha 2 is coming back for sale and this server meshing update is amazing.
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3:10 planetside have this aka mesh system since 2011 :p, hex based system.
hands down my favorite dev update stream we've gotten to be honest. The fact that this is already working/will be working for A2 is huge. If this is indeed functioning the way its intended, Ashes' world will more feel immersive and alive than most if not all other mmorpgs. Cannot wait for alpha 2
A lot of people skip over it but probably the most unique part was rewriting unreal to work on multi-threading instead of single threading when the server gets pinged by objects. No matter how much you slice, move and adjust your servers if enough people pack into a small area (like a control point) it will destroy a server. They improved UE5 3x over in very dense situations by making the pinging of objects multi-threading.
to be honest if unreal engine 6 will release soon ashes of creation will remake the game over there again and need to wait for couple of years
So How did Archeage do it? because that came out 10 years ago and the loading betwen boarders and boundries was flawless, there technically wasn't any and only loading screens were in recall/teleports.
To sum up .Not the most interesting live stream they have had , but if Intrepid can get it to work, the world of Vera will feel the most alive
There was a lot of deep significance shown
So they are basicly doing Second Life techniques but with some modern architecture