Ashes of Creation Dungeons are the FUTURE of MMO Dungeons



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

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Thanks to @sticqeno288 and @Falcoisgaming for the voice overs!

Ashes of Creation is an open world MMORPG set in a fantasy environment where you can choose different classes and races to adventure through with your friends. Intrepid Studios is the developer behind the game. They’re technically an indie studio, but their creative director Steven Sharif has a clear vision for his video game: Massively Multiplayer Role Playing Game. He wants to put the massive back in MMO. Exploring dungeons, griding for gear, crafting armor/weapons, learning new spells, and competing in large scale PvP battles. High end PvE such as raids will mainly occur in the open world. Bosses will spawn and roam through the land. Are YOU ready to enter the world of Verra?

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18 thoughts on “Ashes of Creation Dungeons are the FUTURE of MMO Dungeons”

  1. this is a perfect summary for why my most memorable moment in MMO history was, when a small group of my friends and i went through New World's Elite zone tower, with Malevolence on top as a boss. And while grinding to the top, with a group of 5, we noticed a 20man group slowly climbing up too. so right before the final boss room we hid inside one of the water fountains there, laying and waiting silently. And luckly no one of the 20 guys noticed, they bagan the fight, nearly finished the boss, and then we struck, jumping out of the pools chipping away their healers, and finishing off the stragglers and then finishing the boss ourselves. That was a big moment on our server and made my guild infamous, to never underestimate us. It was just legendary.

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  2. Glad you talked about instancing in pve, I keep hearing this misconception of 20% of raids and dungeons being instanced…

    I would even go further and say that this instanced content will most likely be boss encounters related to story arcs, but we'll see.

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  3. Great video! Loved the careful parsing of how different game systems work together to create the desired experience–protecting item scarcity through non-instanced content while protecting against too much pvp conflict through death penalties. Can't wait to test it!

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