The ranger feels very strong. Free damage from a safe distance. In general rangers in games has to be closer to hit you but no in AoC, at least from what we see until now. Plus when a melee player is near to you it feels extremely easy to disengage and then punish him than get punished. I would be so happy if i intend to play ranger!
thanks for the video! in the showcase i always thought "please show more of the ranger, he is the only one who plays well" and then they showed steven who blinked into the enemy, didnt moved at all, waited 5 sec between each cast and opened his inventory during fight 😀
Looks like WoW combat
I see jumping is a thing in this game aswell 😛
I wonder what his specs are, it's so fluid.
The ranger feels very strong. Free damage from a safe distance. In general rangers in games has to be closer to hit you but no in AoC, at least from what we see until now. Plus when a melee player is near to you it feels extremely easy to disengage and then punish him than get punished. I would be so happy if i intend to play ranger!
can't wait
Jumpy pewpew…yup this is my class!
man.. i remember being a freshman in college and being excited for the kickstarter.
now ive been grinding out that 9-5 for years and still no release date lmao
ye, shortbow definitly has too much range
Looks like AoC would be range combat heavy. Thoughts?
thanks for the video! in the showcase i always thought "please show more of the ranger, he is the only one who plays well" and then they showed steven who blinked into the enemy, didnt moved at all, waited 5 sec between each cast and opened his inventory during fight 😀
NICE