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MMO Ashes Of Creation recently gave us a lot of information on universal skills. After speaking with creative director Steven Sharif about mechanics such as active block, active dodge, and sprint, we theory crafted what a good universal skill tree could and should look like.
0:00 Ashes Of Creation Universal Skills
1:35 AOC Active Block Tree
3:37 Stamina Management And Evasion
5:00 Sprint And Dodge Roll
5:40 Steven Sharif On Universal Skills
Find full AMA at @AshesofCreation
https://youtu.be/vygDXte1AX8?si=AsFsOuxYAYAi-8Wm
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Don’t forget this is description LEMMiNO i think can be strict. also my @ 🙂 ty
♪ Music used: ♪
Ashes of Creation Theme – Micheal Curran
Jake Rivers- The Pharoah, Willows and Wisps.
Tsukasa Saitoh – Limgrave
LEMMiNO – Cipher
https://www.youtube.com/watch?v=b0q5PR1xpA0
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First^^ it was very informative video, ty.
Nyce, did you apply for Quinfall Content Creator as a streamer for the upcoming 2nd Closed Beta within June?
Steven let us know if my Intrepid Internship went well
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The armor in this game looks amazing 👏
@nyce Myyy man, this was top tier. The theorycrafting is on point! And yes… this rogue main is recovering steadily 🤣
damn! i thought that skill tree was real! 😞
Reposte can't be performed by a shield. Its a parry that you turn into attack of opportunity in fencing.
Edit: Not saying its bad idea, its just doesn't fit shield tree, but more of any blade or even halberd or spear.
It could be reactionary skill after saucerful parry. Like a quick jab on your opponent.
That skill would fit Duelist, ngl. Especially if you use rapier.
Adding specific magical damage shouldn't have a place in universal skill. It should be governed by your secondary augment.
You mentioned adding holy aura when you are under 25%-Hell no. That should be Cleric augment exclusive.
If you just excluded that ''holy' part it would have been fine.
Universal tree shouldn't have damage modifying talents.
Modifying your skills to use less stamina, larger dodge distance, increased spring speed, disarm on successful parry etc. is fine IMO.
If you add something like ''add X fire damage on successful X'' takes away from already fragile class identity.
Opening with the concern for the Rouge mains 🤣🤣🤣
This is quality content for my ethereal make believe game
I have great inspiration from SF6's drive gauge, for a universal stamina gauge with depth.
6 segments of stamina. 1 bar to dash, 2 bars for invincible frames(roll or parry esq), 3 bars to cc break. Generic blocking drains % based on damage. If you lose all stamina you go into a desperation state, the bar auto refills over 18seconds accelerating if the player can do damage. You take 10% more damage and are cc'd 10% longer in desperation. Id add more juicy ideas on spending stamina bars and the economics of this gauge but that's for the devs.
I want to be able to make a build that inflicts like 5 different status effects on the enemy when you perfect block. dazed, disarmed, bleeding, slowed – Enemy throws up in their mouth.
Rouge mains right now ✊🏻😣