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In this Ashes of Creation podcast episode, we chat with Shakacon about Game Difficulty topics such as Boss Tether distance and how difficult MMOs should be.
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#TGFPodcast #AshesofCreation #gamingpodcast
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Links to topics discussed: Game difficulty
https://forums.ashesofcreation.com/discussion/59064/how-tethered-should-world-bosses-be
https://www.youtube.com/watch?v=ooKwwHVBKh0
https://www.reddit.com/r/AshesofCreation/comments/1b9311k/difficulty_in_ashes_of_creation/
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Topic Timeline:
00:00 – Intro
00:22 – How tethered should world bosses be?
00:00 – Intro
01:04 – Shakacon’s thoughts
03:12 – Virtek’s thoughts
04:36 – Chibi’s thoughts
05:59 – How will Ashes handle the difficulty of their MMO?
07:08 – Shakacon’s thoughts
09:45 – Virtek’s thoughts
12:30 – Chibi’s thoughts
14:04 – Group protection once fighting a mob starts?
source
In past games, there was an agro leash that was fairly long, but it resets and continue it's pathing. In a dungeon, the boss needs to cover most of the room with limited safe areas, but it will be limited to that room and can't be dragged out.
IMO bosses will 100% , this falls under the denying content to players without a good reason, which Steven has been very clear on. Kiting a boss to solo it over 6 hours or kill other players aren’t compelling reasons.
I agree with her on the point that the boss should be stuck in an area, I mean when you think about it you really have to piss someone off to have then track you back to your house, now not knowing what is going on and ending up in their area, well either you are the type of person that just likes to walk out in traffic and then cry where did all these cars come from or the game did not give you enough of stuff to track things going on in your area.