The REALITY of the Ashes of Creation CARAVAN SYSTEM!



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The Caravan Stream was as well done as I think it can be. But, it is hard to showcase player-driven systems in a scripted manner. And the reality is…Caravans will not always be riveting gameplay. ALSO…do Caravan Attackers need a PENALTY??? NOPE.

❗LINKS IN THE VIDEO❗
https://youtu.be/h4Lulby-rTs?si=OLI95M_d5QfoXoQI

🔍ASHES REFERRAL CODE🔍
ashesofcreation.com/r/6PEZE3JRACCN1H1I

⚔️GENESIS GUILD⚔️
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❗Ashes of Creation Everything Known❗
https://youtu.be/aTezOm_uaDM
https://ryvegenesis.com/ashes-of-creation-everything-known/

🎵MUSIC USED🎵
https://www.youtube.com/watch?v=0cVB7GT3RWw

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24 thoughts on “The REALITY of the Ashes of Creation CARAVAN SYSTEM!”

  1. I feel like I'm one of only people who thinks the caravan feature is being over-advertised. I feel like its ok and its fine to be in the game, but its being advertised like a pillar of the game. All its doing is moving resources.. It just seems like such a small thing, and likely boring a majority of the time.

    They should be showing off things like exploration, massive caves networks, raids, misc. side activities, skills, ship combat, sea monsters, islands, giant massive NPC bosses, new zones with better and more unique art direction/stylization, more progression mechanics, improved animations, world events, more animals in the world, etc.. Not walking a wagon through the woods…

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  2. I just don't care for the unbalanced threats. Is there a downside for attacking? Perhaps you can be labeled a criminal and hunted down by bountyhunters. Or lose access to vendors and services for an hour or two except for the black market. There definitely needs to some downsides to attacking a caravan and going pvp.

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  3. Any well organized guild will face little resistance to their caravans.

    The idea of spies sounds fun on paper but won't be an issue for high tier guilds. All you have to do is require guild members to be active participants in guild activities and you'll weed out any spies. Who's going to have time to play their spy alt 15-20 hours a week during prime server hours?

    Simply invite 2 full raid groups of trusted guild members and there's almost zero chance anyone will be able to assemble a force in time capable of taking you down.

    The only people who will get their caravans taken of they even attempt to run them are small guilds and guilds who take anyone from general chat.

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  4. One thing I think would work is normal attacks doing zero damage to caravans. Require the use of some time of siege equipment to take down a caravan. That way attackers would be out the cost of the siege equipment if their attack fails.

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  5. Great video dude! I could see why people want a system in place so that the attackers have some kind of risk, having seen Xillin's video earlier I do kind of lean that way. But the longer I think upon it, the more I realize it just depends on how large the world is and how many routes that caravans can take. Also I guess in the end, for them to take all your stuff they must bring their own caravan, so it does give you time to gather allies to ambush them. There's a ton of factors involved and I think once we get into Alpha 2 we'll see it all coming together and what will need to change, if anything at all! I can't wait to play with caravans, especially with creating blockades on the river with empty raft caravans!

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  6. As long as there is a system that necessitates caravans, there will be caravans. As long as caravan loot is desirable, there will be highway men.
    Get these 2 things, and Ashes will cater to much diverse pvp options

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  7. Opinion — 1) Risk vs Reward – No risk will invite the spineless to attack every caravan they can for the currency. Everything to gain and nothing to lose just to even try. If successful to often, could lessen ones desire to even create caravans if the expectation is to be attacked and all efforts become a loss…… 2) Would prefer a risk applied from the very start and have it removed at a later time if determined not needed nor desired. Rather than to have it applied later as a control measure or punishment !! Just my 2 cents.

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  8. Archeage founder here.

    What people are missing about the risks for attackers is that most of the time, trying to go pvp for caravans is just going to be a waste of time. This is how it was in Archeage, also. There weren't a bunch of PvPers like in the livestream just waiting around all day hoping to gank a single cart, because it would be a massive waste of time. Even if you succeeded, you'd still have been better off by just farming, let alone if you farmed and then ran the materials as trade packs yourself. People just didn't do it for this reason. If you got PvP'd while running trade packs on carts, it was most likely someone just trolling, and they usually wouldn't even take your stuff. PvP'ers like to PvP for the action, not so that they can then themselves do something as boring as escorting a caravan across the map. What people WOULD do in archeage is camp the trade pack turn-in spots for ships full of trade packs, because the risk vs reward of sitting around all day hoping to get lucky and steal packs was much higher. Was extremely rare for people to actually go out and legit try and pvp with ships over trade packs. It was always just the trolls camping literally on top of the turn-in spots for ships, because they didnt have to transport anything themselves.

    In the livestream, the ACTUAL scenario that would take place is that right before they enter the banners for the town they're turning the caravan into, you'd just have a bunch of rogues and rangers hiding and waiting to gank caravans. People would be right there, right outside the guard limits, get jumped by a bunch of stealthers, caravan would get destroyed, stealthers would break open every crate and run asap to black market vendor to sell. Why? Because it's easiest. No PvP'ers are going to do like the livestream and wait out in the middle of nowhere for a caravan to possibly pass by, nor would they run the risk of waiting for their own caravan to be summoned and then escort it. They'd camp outside towns with black markets in stealth, gank, and sell in the quickest manner possible for "free money."

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  9. Great delivery, my favorite recap vid for sure. Agreed that this system needs an active game to be truly tested and refined. I think the easiest way to "Penalize" the attacker is to make the time to call there caravan fairly hefty based on node distance. The longer it take for there caravan top arrive, the more time the defender has to call in back up. If the cargo is valuable, then defenders will show up to take it back. Don't caravan past your enemies node, they will have a quick turn around on stealing your caravan; and if you do bring back up!

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  10. Have to agree while this was a good stream the crafting stream from a few months ago is the standout for me. I do wonder with all of the systems AOC is proposing to have will caravans be that hotly contested.
    But honestly, we as the players really need to get hands-on to see how these systems play and feel in game before we can pass too much judgement on them.

    Reply

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