Ashes Of Creation Ranger Combat Review



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MMO Ashes Of Creation Ranger Archetype: Upcoming MMO Ashes of Creation by Intrepid Studios had their December 2023 livestream which was focused on the ranger archetype recently revealed their ranger archetype. I wanted to provide my feedback on this archetype while it is still a work in progress. Discussing combat shown and not shown, skills, mechanics, and theorizing potential of this archetype. As mentioned in the content, this is a work in progress and this review is of the pre alpha 2 version of the Ranger. Please comment your questions and thoughts below.
This video is intended to provide direct requested feedback to Intrepid and @stevenjsharif Β on what was shown.
See the full showcase on @AshesofCreation official channel and here: https://www.youtube.com/watch?v=Sp4H9XdKHao&t=2248s&ab_channel=AshesofCreation
Initial Feedback, Voices Of Verra: https://www.youtube.com/live/1TaqoRnzEZk
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0:00 INTRO PREFACES
1:25 Ashes Of Creation Action Camera
4:43 Snipe
5:25 Basic Attack Feedback
7:12 Barrage
7:56 Headshot
8:13 Scatter Shot
9:05 Airstrike
9:57 Thundering Shot
10:34 Lightning Reload
11:42 Bear Trap
12:09 Call Of The Wild
12:31 Raining Death
12:56 Disengage
13:14 Marks Hunts Ammo Feedback

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9 thoughts on “Ashes Of Creation Ranger Combat Review”

  1. Check out narcs recent build on that mark potential, he brought a few good points even though he's just one nerd. 🀣 great job Nyce, what are you thoughts on if the hunter/mark/hunt skill would be a built meter instead of a skill bar rotation?

    Reply
  2. Merry Christmas to all of you at AGS. Although things are not perfect in New World in my experience things never are in any game. Thank you for all your hard work and dedication to the game. Happy holidays πŸ₯³

    Reply
  3. For the light/auto attacks. Have them shoot multiple arrows at once instead consecutive arrows. For example, instead of firing 5 consecutive arrows in your combo chain, you fire 1, 2 then 2 arrows. Maybe a max of 3 bow shots anywhere in the chain but you can fire multiple arrows to keep stacking actual hits. To keep the timing aspect right, 2x attacks have a 2x delay and so on. The overall damage, per hit damage and overall timing of the combos stays the same. The rate of fire just slows down visually.

    Reply
  4. They could add quiver with minimal effort (minimal animation tinkering) if they put them at the side of the character, like iRL funny enough. Mongolians used shortbows to shoot as much as arrows as they could and they used to put quivers on their belt and sometimes even on the bow.

    Longbows on the other hand….
    Dont know solution for that.
    They dont even need dedicated slot for quivers, just spawn one on character when you equip the bow.

    Reply
  5. We definitely need more scattershot like abilities in my opinion-2 maybe even 3 different mechanics with telegraphed skill shots.
    Especially on mages.
    It kinda makes the game look fresh for some reason.

    Reply

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