Ashes of Creation Alpha Two Cyclops Combat Preview



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We are extremely excited to give you an early preview of the open-world Cyclops encounter! This 4K video is just a taste of what’s to come!

Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!

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42 thoughts on “Ashes of Creation Alpha Two Cyclops Combat Preview”

  1. very cool animation in combat. would like to see the giant spin that trunk around to fight off our players, kind of like neo vs smith fight scene in the matrix when he was spinning around the pole and kicking smiths in the face, except allow the giant to use his tree instead.

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  2. Oh, I've suggested before but I'll do it again 😂

    It would be cool if when you fired an arrow, it would stick in the enemy 🤔 so when you're fighting a raid boss and people are firing arrows, it would be a giant pin cushion lol

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  3. I love it so far. Everything looks amazing and you guys are doing a great job. I think that badass music playing while dealing with the boss would make the experience better. I have a question about the achievements. Are there going to be lots of them? I'm sorry if I missed any update about it but I think there should be hundreds of achievements in the game. You kill a boss, nice shiny box appear with a golden outline for example informing you that you've earned the achievement etc.

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  4. Keep on doing what your doing. It looks great. Can't wait to find out about summoner and if the necromancer can play a support build, I'll squeal off over the horizon like a cheap rocket on bonfire night 🚀

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  5. i like how there are no huge red areas that signal player about incoming attack, boss design looks good, you can kinda guess what he will do, and the immersion doesnt break, great job!

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  6. The old battleship fight from ICC in wow Wrath was always fun. The back and forth and ship fighting was just up my alley. My favorite raid fight to this day was chess from Kara in wow. Each player taking a piece and utilizing its role accordingly. I like fights that involve things that players don't get to use too often.

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  7. Level 14…. yeah, people aren't going to form up to raid this guy like it's endgame. Way to early in the leveling process to get that many people. Also, how they do loot……..

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  8. This looked great. As a low level boss, it had enough challenges but not too difficult. I would like to see what happens if a rival group shows up and PvP happens, and what these boss fights will look like with utility classes like bard and summoner

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  9. Be careful with naturalizing the creatures too much to the point when you feel bad for engaging in combat. I can't even play monster hunter world without feeling like a total asshole anymore 🤣

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