You're Completely WRONG Steven – The Ashes of Creation Debate



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30 thoughts on “You're Completely WRONG Steven – The Ashes of Creation Debate”

  1. EDIT: Hello friends… I'm seeing alot of "Weight sucks" but no reasons why… just seems to me you all want unlimited bag space (surely that's good for the games economy?)
    answer this, what's easier to manage:
    ———————————————-
    🪨4721 💎3 🌿 6 🔥3
    ———————————————-
    🪨200🪨200🪨200🪨200🪨200🪨200🪨200
    🪨200🪨200🪨200🪨200🪨200🪨200🪨200
    🪨200🪨200🪨200🪨200🪨200🪨200🪨200
    🪨200🪨200 🪨121 💎3 🌿 6 🔥3
    ———————————————-
    both of these systems need to have limitations, stacks is not a system that is limitless or "easier" infact, I would argue that stacks are way more of a pain in the ass to contend with in a game designed to handle 10s of thousands of gathering materials at once.
    Maybe it's just a difficult scenario to understand if you've not actually played an MMO that deals with Artisan skills and I was a fool for trying to explain it so early in development.
    hey, i'm desperate for content here 😂
    I'd love to discuss this with you in the discord: https://discord.gg/muwNp8NhbB

    Reply
  2. Oh man. Over in albion we have a limited inventory AND weight. Thankfully the gatherables stack ridiculously high (999) but it definitely comes up when you are transporting lots of gear. All the different tiers and qualities don't stack so you really have to decide what you are transporting. In general though I like weight based systems for pretty much the reasons you stated. I can get rid of 5% weight instead of which valuable thing do I have to completely destroy

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  3. Hot take but I'd like the weight mechanic to be upon new character and after a few encounters a stackable bag to be accessible probably through a drop(BOP) item that can be available to players after doing a raid boss.
    It'll create more instances of lower leveled raids to be done and would also hinder botters from spam making accounts and ruining economy.

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  4. what about a gathering bag based on weight like bdo, and a main bag for gear based on slot numbers like WoW?
    i agree with the advantage of weight for gathering, but managing weight in fallout and skyrim or managing tetris inventory in diablo/PoE can get annoying

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  5. Max stack size is one of the worst designs in a game. I have 5k hours on New World and have a ridiculous amount of stacks of (untradable) items plaguing my storage bins (100+ stacks). Meanwhile I have over 10k hours on runescape and there's (realistically) no max stack size on there and it is a much more enjoyable system.

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  6. For me, what the main issue for inventory is that MMOs flood the game with things from trash, junk vendor sale items, to items you might need, need in the future, and need for all your crafting. Its a lot, and starts to feel like they bloat the game on purpose in many cases just to sell you inventory space. To this end, Id prefer loot was separated into bags with labels like “vendor junk” to “armor” to “weapons” to “herbalist materials”, etc.., Just give everyone bags of holding and lets enjoy the game, not get frustrated with bag limitations in a world bloated with thousands of random stuff. As far as looting goes, no one likes losing what they earned, so I would only have players lose a potential bonus which the ganker gets instead of any actual items from the looted players toon. Bonus would be what you would have gotten from turning or selling whatever it was you gathered/ferried at your destination, like a mark you get for turn in, which a ganker can take off you but nothing else.

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  7. I don't see inventory management as a fun or compelling minigame. If you want drops to be a part of your gameplay loop, you can handle them in many ways that require no interaction from the player whatsoever. It's also quite easy to justify from a lore and setting perspective with a bit of thought. In summary – Please free us from the chains of mundane item shuffling!

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  8. Yeah, I agree with your take on this. Never played much of BDO to notice it's weight but in New World it did feel like a good loop and even when your over weight you still have more options on how you want to handle your inventory. you can still pick up stuff and decide after.

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  9. Every time a game me and my friends are playing has a weight capacity mechanic we all collectively groan, even in survival games. I feel like it just isn’t fun, Narc is the only person i have ever seen argue in favor of one lmao

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  10. Like I said many times, Lineage 2 was the most popular mmorpg with WoW for 8 years, which remained a subscription service. Also, if BDO is "successful" well, BDO is a crippled version of Lineage 2 with action combat crap and better graphics, the same type of player plays that game. Sandpark? that will fail so bad and that was already tried and always fail, Archeage is in fact that. Lineage 2 is in fact so popular even today that lots of people are playing it private servers and I think those are more than BDO players.

    About weight, I'm with you Narc, but because Lineage 2 had weight capacity mechanics and did great job. People want simple stuff, convenience, not to think or work too much….. some at least and they should be ignored in my opinion.

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  11. Technically, I agree with you on the topic of weight. Not with the other stuff but, anyway, someone that actually analyzes game mechanics is interesting and I appreciate it.

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  12. Weight management is aids.
    One item, one bag space. Some stackable.

    I played MMO with with wired shapes, i played games with weight management (RPGs and ttrpgs), i liked neither.

    If there is magic there is no reason why storage magic would not be a thing and you couldn't have magic bags with absurd capacites.

    I get it needs to be limited for trade routes, bit still.

    Reply
  13. The only inventory system I liked through out the years is list-like(weight relevant) and tetris-like inventory(diablo/tarkov)
    Grid based without weight for example in GW2 I ended up 30 alts with all full of garbage and yeah each alt for each category of garbage.

    Reply

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