The Ashes of Creation Community Continues to Surprise me



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With the UI being a main focus this month a community member has really been strutting his skills, showing off impressive additions to Ashes of Creations initial Party interfaces.
Reddit User ChromaticSteak has shown some real talent and I wanted to highlight his efforts today.

Feel free to check out his post and give your thoughts on his Reddit Post
https://www.behance.net/gallery/161460525/Unit-Frames-Game-UI-Concept-for-Ashes-of-Creation

And Give him your thoughts on his Reddit post on the Party Frames:
https://old.reddit.com/r/AshesofCreation/comments/11gto7r/loving_the_updates_i_wanted_to_try_adding_player/

And The Portraight Editor:
https://old.reddit.com/r/AshesofCreation/comments/11sa659/its_me_again_back_at_it_with_another_ui_preview/

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48 thoughts on “The Ashes of Creation Community Continues to Surprise me”

  1. Surely Intrepid will hire this man? 😎
    Looking for a place to hide away from your depression? Well, I can't really recommend my discord because it's a cesspit of depressed boomers waiting for an MMORPG that quite litterally, doesn't exist but why not come join your fellow copium addicts anyway:
    https://discord.gg/muwNp8NhbB

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  2. I do not think people realize how important it is to have character portraits. in a game where you are not playing in first person you need to see characters faces for that human connection and interaction. it is also a great way for people like me who are terrible at remembering names and recognize players from their portrait in a group rather than their name. It also feel far more better as an rpg experience

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  3. Good video.
    While the portraits look good, after you talked about UI clutter and colorblind options, I don't know what to think, would be nice if we could have the portraits with your class/sbuclass color system, and a simplified version as a colorblind option.
    And still, there's the problem of the clutter in full party, if the game is very group oriented why hide something so distinctive as the portrait when in full group?
    I want portraits and easy to see class/subclass icon, and I want it all to stay there when in full group, now it's Intrepid's work to think about how to implement it all XD

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  4. This is stellar work and some truly great ideas for how to enhance the UI in order to really make the player experience in-game more personal. I can't imagine that as opposed to all the other work they are already doing that integrating these tweaks into their existing UI profile would set them back in any meaningful way. Intrepid would be wise, assuming that they see all of this, to utilize this feedback to make their game better.

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  5. Would be easiest to make the class symbol split by shape and color completely. Only tank primary have the shield icon. Turn it completely red to indicate the fighter augmentation. Make it fully… eh… chromatic to indicate mage. By splitting it completely even a small symbol would be easy to identify.

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  6. What if the padlock is your corruption level indicator. just locked for those videos because pvp is off but could be the green-yellow-red of the corruption system

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  7. oh yea ff14 put in character portraits for content and a unique one when people examine you and this guys idea for in actual content you have your portrait show would feel good for sure

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  8. Great video, just a comment on your last take regarding the iconography differentiating the 64 classes. As a UI designer myself I completely agree that it's way to many icons for the average player to remember however icon design is a craft and with some effort can work, let me explain.

    As you have pointed out how mobs from GW2 are identified by their mob shields the same could be applied for the player shield. Having a very stylised icon for the base class is a good starting point. As the class gets augmented by the secondary class the icon could evolve slightly by adding subtle accents or elements that is associated with the sub class category. It would take very clever icon design to create these accents/elements related to each sub class but pulling it off can allow flexibility on all class icons while still retain the identity of the base class icon.

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  9. Narc is honestly one of my favorite YouTube channels. This time last year, I had no idea about the existi…well, nonexistence of this MMORPG. After seeing a video by the Lazy Peon in this literal thin air, I found this channel and man, I have been loving every single video you put out. I'm not sure what it is, but the combination of the humor, the detail of description, the general excitement for this topic, those things I think are important aspects. But then, maybe I, as all of us, am high on way too much copium.

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  10. Dakota Williams’s work about portrait is very impressive. It reminds me about some JP social online games have a name card feature that allow player to create their name card to further express player's own personally for other players to review the individual information or send to other players to introduce self, I think in Ashes name card can be used on LFG/LFM board to show the individual information to enhance the social experience.

    I think GW2’s mob frame design is well done too.

    For class icon I prefer every class has its own icon, like GW2 does. Yes GW2 doesn’t have that much classes but I still think with time 64 different classes icon will be a better way than use color to tell primary and secondary archetype.

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  11. Colorblindness is closer to 5%! I think it's worth designing around because effective graphical communication relies on multiple system of symbols, not just one. That being said I think it's a good idea and I kind of relish whatever the class combination gets me neon pink/venom green icon combination.

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  12. I mean… the game's not even in beta yet. I appreciate the person's gumption and creativity, but I'm pretty sure several developers at Intrepid know about unit frames and will design something that's pretty cool. I get it, some just wanna be involved.

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  13. I mean you really just changed the color and representing the 8 classes with just colors? Idk. I think a dedicated Icon is definitely nicer – and perhaps each one of the 64 class combinations should have a unique icon in the end, with icons of the same baseclass of course sharing similarities.

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  14. I actually replied to the OG post, But made a mistake. You can actually just put a camera in front of the character to have a 3D portrait as i suspected, which would be cool if they attached stamina loss to character animation as you would see your portrait change as it the character does. You can also use a post process material to cut out the character in a BP with a built in thumbnail generator (2D) & "while I cant make one because code", it actually quite easy for someone who has more coding experience. KISS = Keep it simple Stupid, while i personally don't agree with your icon colour change, It would be simpler therefore better.

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